[Share Tool] Final Fantasy VII Remake (*.uexp)

How to translate the files of a game
Broccoli_nyu
Posts: 6
Joined: Fri Dec 17, 2021 1:38 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Broccoli_nyu »

Dragon-xy wrote:Thanks everyone, it works. Fonts issue remains, I replaced the ufont files in \Engine\Content\EngineFonts\Faces but that didn’t work.
Image

Yes, it looks like you need to look in other .pak files.
I am currently trying to decompress the heaviest .pak file in the game.
Broccoli_nyu
Posts: 6
Joined: Fri Dec 17, 2021 1:38 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Broccoli_nyu »

I checked all the pak files with unreal viewer and found nothing. Either I just missed something, or the fonts are somewhere else...?
lehieugch68
Posts: 16
Joined: Sun Oct 31, 2021 3:29 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by lehieugch68 »

Font's textures: Menu/Billboard/Common
Font's glyphs: Menu/Resident/Font/JP

Create new bitmap font from TTF using BmFont: https://www.youtube.com/watch?v=Qooq_A4thoI
wowisi8473
Posts: 23
Joined: Mon Nov 01, 2021 3:33 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by wowisi8473 »

lehieugch68 wrote:Font's textures: Menu/Billboard/Common
Font's glyphs: Menu/Resident/Font/JP

Create new bitmap font from TTF using BmFont: https://www.youtube.com/watch?v=Qooq_A4thoI

I don't understand how to do which file how to edit.
AndrewKey
Posts: 2
Joined: Tue Dec 21, 2021 2:12 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by AndrewKey »

Hello everyone! Using a tool for packing files, I ran into a problem: in version 4.18, the "-cryptokeys" command does not work, and I cannot encrypt the package, the copy of the file is larger than the original one.

Example: UnrealPak.exe "C:\Users\user\Desktop\test\test\pakchunk0_s24-WindowsNoEditor.pak" -create="C:\Users\user\Desktop\test\u\UnrealPakTool-master\file.txt" -compress -encrypt -encryptindex -aes=0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782

Please tell me what I'm doing wrong.
Thanks!
Broccoli_nyu
Posts: 6
Joined: Fri Dec 17, 2021 1:38 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Broccoli_nyu »

AndrewKey wrote:Hello everyone! Using a tool for packing files, I ran into a problem: in version 4.18, the "-cryptokeys" command does not work, and I cannot encrypt the package, the copy of the file is larger than the original one.

Example: UnrealPak.exe "C:\Users\user\Desktop\test\test\pakchunk0_s24-WindowsNoEditor.pak" -create="C:\Users\user\Desktop\test\u\UnrealPakTool-master\file.txt" -compress -encrypt -encryptindex -aes=0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782

Please tell me what I'm doing wrong.
Thanks!

Hi. Why do you want to encrypt this file? The game accepts an unencrypted pak file created via unrealpak. Only you need to create a folder ~mods in the folder with pak files of the game.
AndrewKey
Posts: 2
Joined: Tue Dec 21, 2021 2:12 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by AndrewKey »

Broccoli_nyu wrote:
AndrewKey wrote:Hello everyone! Using a tool for packing files, I ran into a problem: in version 4.18, the "-cryptokeys" command does not work, and I cannot encrypt the package, the copy of the file is larger than the original one.

Example: UnrealPak.exe "C:\Users\user\Desktop\test\test\pakchunk0_s24-WindowsNoEditor.pak" -create="C:\Users\user\Desktop\test\u\UnrealPakTool-master\file.txt" -compress -encrypt -encryptindex -aes=0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782

Please tell me what I'm doing wrong.
Thanks!

Hi. Why do you want to encrypt this file? The game accepts an unencrypted pak file created via unrealpak. Only you need to create a folder ~mods in the folder with pak files of the game.

I thought that the file must be encrypted.
This makes the job easier ..
Thanks!
Dragon-xy
Posts: 11
Joined: Tue Aug 06, 2019 1:13 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Dragon-xy »

AndrewKey wrote:I thought that the file must be encrypted.
This makes the job easier ..
Thanks!


You don't need to repack the whole pakchunk0_s24-WindowsNoEditor.pak. You can create .pak with only the files you need.
Robin
Posts: 3
Joined: Sun May 02, 2021 7:42 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Robin »

Dragon-xy wrote:Thanks everyone, it works. Fonts issue remains, I replaced the ufont files in \Engine\Content\EngineFonts\Faces but that didn’t work.
Image


It's because of incorrect kerning set.

Example on screen: texture starts 6 pixels starting from left, it's too much:
obraz_2021-12-21_234428.png
nguyen dinh duc
Posts: 26
Joined: Mon Sep 02, 2019 1:38 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by nguyen dinh duc »

Robin wrote:
Dragon-xy wrote:Thanks everyone, it works. Fonts issue remains, I replaced the ufont files in \Engine\Content\EngineFonts\Faces but that didn’t work.
Image


It's because of incorrect kerning set.

Example on screen: texture starts 6 pixels starting from left, it's too much:
obraz_2021-12-21_234428.png

What is the name of the software you are using in the picture?
Dragon-xy
Posts: 11
Joined: Tue Aug 06, 2019 1:13 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Dragon-xy »

Robin wrote:It's because of incorrect kerning set.

Yes I know. Can you help with this?
wowisi8473
Posts: 23
Joined: Mon Nov 01, 2021 3:33 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by wowisi8473 »

Robin wrote:
Dragon-xy wrote:Thanks everyone, it works. Fonts issue remains, I replaced the ufont files in \Engine\Content\EngineFonts\Faces but that didn’t work.
Image


It's because of incorrect kerning set.

Example on screen: texture starts 6 pixels starting from left, it's too much:
obraz_2021-12-21_234428.png

what is the name of the program in the picture?
Robin
Posts: 3
Joined: Sun May 02, 2021 7:42 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Robin »

It's my program created first for FFXV, and now for FFVIIR. I have to add functionality to edit data for other parts of the font, as for example, SystemFontLarge4K is divided into 6 parts, not only one. Preview in PNG has to be also loaded manually.

@Dragon-xy, do you need only kerning corrected? Do you have all needed cyrillic characters already in original font?
Dragon-xy
Posts: 11
Joined: Tue Aug 06, 2019 1:13 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Dragon-xy »

Robin wrote:It's my program created first for FFXV, and now for FFVIIR. I have to add functionality to edit data for other parts of the font, as for example, SystemFontLarge4K is divided into 6 parts, not only one. Preview in PNG has to be also loaded manually.

@Dragon-xy, do you need only kerning corrected? Do you have all needed cyrillic characters already in original font?


Thanks, I already have the font (thanks to lehieugch68). But maybe in the future I will need the FFXV font.
okanhseyeuemtruc
Posts: 4
Joined: Thu Dec 23, 2021 6:43 am

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by okanhseyeuemtruc »

Hello. I tried to translate
but got font error like this. Can you guide me how to fix it?

Image
nguyen dinh duc
Posts: 26
Joined: Mon Sep 02, 2019 1:38 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by nguyen dinh duc »

okanhseyeuemtruc wrote:Hello. I tried to translate
but got font error like this. Can you guide me how to fix it?

Image

Can you post the font file here?
Font's textures: Menu/Billboard/Common
Font's glyphs: Menu/Resident/Font/JP
cricon
Posts: 7
Joined: Thu Dec 23, 2021 6:12 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by cricon »

NoobInCoding Is it possible for FFVII-PC-TextTool.zip v1.2 to implement the packaging/unpacking process from the command line?

For example, to unpack:
FFVII-PC-Exporter.exe -e "C:\FFVII-PC-TextTool\000-COMON_TxtRes.uexp"
and pack:
FFVII-PC-Importer.exe -p "C:\FFVII-PC-TextTool\000-COMON_TxtRes.txt"
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by NoobInCoding »

cricon wrote:NoobInCoding Is it possible for FFVII-PC-TextTool.zip v1.2 to implement the packaging/unpacking process from the command line?

For example, to unpack:
FFVII-PC-Exporter.exe -e "C:\FFVII-PC-TextTool\000-COMON_TxtRes.uexp"
and pack:
FFVII-PC-Importer.exe -p "C:\FFVII-PC-TextTool\000-COMON_TxtRes.txt"

Of course!
Version 1.3 was added
Check the tool post
cricon
Posts: 7
Joined: Thu Dec 23, 2021 6:12 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by cricon »

NoobInCoding, thx you!
mjanek20
Posts: 1
Joined: Mon Dec 27, 2021 10:26 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by mjanek20 »

Can someone please help me with the font? I need polish characters. I've tried this software - BmFont but I have no clue on how to work with it. I'd appreciate any word of advice as I'm hopeless.