Versions: v1.3 -Export and Import tool are now in one tool! -Add GUI -Support for cmd usage (use FFVII-PC-texttool-cmd.exe & check usage)
v1.2 -Fix A bug in Importer & Exporter
Sample files (US):
US.zip
Old Versions:
FFVII-PC-TextTool.zip
AES key : 0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782 Lang Folder Dir : pakchunk0_s24-WindowsNoEditor.pak\End\Content\GameContents\Text\US
Last edited by NoobInCoding on Sat Dec 25, 2021 2:40 pm, edited 11 times in total.
Need to update the size of the UEXP file in the UASSET file.
Don't work, converts only the first 188 lines Resident_TxtRes.uexp How were you able to insert text into the game? It does not work for me with unpacked resources.
MuslimCyberGames wrote:Can you tell me, what the pak files to get text uasset?
pakchunk0_s24-WindowsNoEditor.pak
Dragon-xy wrote:Don't work, converts only the first 188 lines Resident_TxtRes.uexp How were you able to insert text into the game? It does not work for me with unpacked resources.
I haven't written a tool yet, I just edited it manually. You need to update the size of the UEXP file in the UASSET file.
NoobInCoding wrote:Final Fantasy VII Remake TextTool (based on pc sample files) by NoobInCoding Thanks to lehieugch68 and nguyễn đình đức FFVII-PC-TextTool.zipUS.zipNote: Based on samples. tested in game!
Do you happen to know if this error could be because the .euxp file that contains the text is larger than the original? To be honest, I don't really understand what the problem is. I, using uviewer (as well as via quickbms and unrealpak) unzipped the files from pakchunk0_s24-WindowsNoEditor.pak. After that I try to create a pak file with unrealpak (even if without any changes) it still gives an error. Thank you in advance
Do you happen to know if this error could be because the .euxp file that contains the text is larger than the original? To be honest, I don't really understand what the problem is. I, using uviewer (as well as via quickbms and unrealpak) unzipped the files from pakchunk0_s24-WindowsNoEditor.pak. After that I try to create a pak file with unrealpak (even if without any changes) it still gives an error. Thank you in advance
The game cannot find the files in the Pak file. Maybe you entered the wrong path of the files inside the Pak. Each file must have "../../../" at the beginning. In addition, you should only create a Pak file containing the modified files, name it so that it is under the original file, you do not need to re-build the entire original Pak file.
Do you happen to know if this error could be because the .euxp file that contains the text is larger than the original? To be honest, I don't really understand what the problem is. I, using uviewer (as well as via quickbms and unrealpak) unzipped the files from pakchunk0_s24-WindowsNoEditor.pak. After that I try to create a pak file with unrealpak (even if without any changes) it still gives an error. Thank you in advance
The game cannot find the files in the Pak file. Maybe you entered the wrong path of the files inside the Pak. Each file must have "../../../" at the beginning. In addition, you should only create a Pak file containing the modified files, name it so that it is under the original file, you do not need to re-build the entire original Pak file.
Thank you so much, it all worked out. I forgot that UE supports mods, so the problem was solved by simply adding the ~mods folder to the paks folder. Well, and adding a modified .pak there