[Share Tool] Final Fantasy VII Remake (*.uexp)

How to translate the files of a game
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by NoobInCoding »

Final Fantasy VII Remake TextTool (based on pc sample files)
by NoobInCoding
Thanks to lehieugch68 and nguyễn đình đức
FFVII-PC-TextTool-v1.3.zip

Usage (Command Line):
Export

Code: Select all

FFVII-PC-TextTool-cmd.exe -e C:\YOURFOLDER\000-COMON_TxtRes.uexp
Import:

Code: Select all

FFVII-PC-TextTool-cmd.exe -i C:\YOURFOLDER\000-COMON_TxtRes.uexp.txt

Versions:
v1.3
-Export and Import tool are now in one tool!
-Add GUI
-Support for cmd usage (use FFVII-PC-texttool-cmd.exe & check usage)

v1.2
-Fix A bug in Importer & Exporter

Sample files (US):
US.zip

Old Versions:
FFVII-PC-TextTool.zip

AES key : 0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782
Lang Folder Dir : pakchunk0_s24-WindowsNoEditor.pak\End\Content\GameContents\Text\US
Last edited by NoobInCoding on Sat Dec 25, 2021 2:40 pm, edited 11 times in total.
lehieugch68
Posts: 16
Joined: Sun Oct 31, 2021 3:29 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by lehieugch68 »

It worked (4 bytes inserted).

Need to update the size of the UEXP file in the UASSET file.

Image
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by MuslimCyberGames »

lehieugch68 wrote:It worked (4 bytes inserted).

Need to update the size of the UEXP file in the UASSET file.

Image


Can you tell me, what the pak files to get text uasset?
Dragon-xy
Posts: 11
Joined: Tue Aug 06, 2019 1:13 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Dragon-xy »

lehieugch68 wrote:It worked (4 bytes inserted).

Need to update the size of the UEXP file in the UASSET file.

Image

Don't work, converts only the first 188 lines Resident_TxtRes.uexp
How were you able to insert text into the game? It does not work for me with unpacked resources.
lehieugch68
Posts: 16
Joined: Sun Oct 31, 2021 3:29 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by lehieugch68 »

MuslimCyberGames wrote:Can you tell me, what the pak files to get text uasset?


pakchunk0_s24-WindowsNoEditor.pak

Dragon-xy wrote:Don't work, converts only the first 188 lines Resident_TxtRes.uexp
How were you able to insert text into the game? It does not work for me with unpacked resources.


I haven't written a tool yet, I just edited it manually.
You need to update the size of the UEXP file in the UASSET file.
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by MuslimCyberGames »

lehieugch68 wrote:It worked (4 bytes inserted).

Need to update the size of the UEXP file in the UASSET file.

Image



For menu text, you get it from what UEXP file? I looked for it can't.
Dragon-xy
Posts: 11
Joined: Tue Aug 06, 2019 1:13 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Dragon-xy »

MuslimCyberGames wrote:For menu text, you get it from what UEXP file? I looked for it can't.

Resident_TxtRes.uexp
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by MuslimCyberGames »

Dragon-xy wrote:
MuslimCyberGames wrote:For menu text, you get it from what UEXP file? I looked for it can't.

Resident_TxtRes.uexp


Owh, i see. But, I used tools from NoobInGame, I just only get 188 line text. Not Include with Menu text.
Darkvelion
Posts: 22
Joined: Sat Jul 10, 2021 3:47 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Darkvelion »

Hello, how do we pack it back after opening it with AES key and preparing the language file?
I would be very happy if you help
LinkOFF
Posts: 88
Joined: Thu Aug 11, 2016 6:52 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by LinkOFF »

Extraction only. O-oh, nvm...
Last edited by LinkOFF on Sat Dec 18, 2021 4:58 pm, edited 2 times in total.
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by NoobInCoding »

MuslimCyberGames wrote:
Dragon-xy wrote:
MuslimCyberGames wrote:For menu text, you get it from what UEXP file? I looked for it can't.

Resident_TxtRes.uexp


Owh, i see. But, I used tools from NoobInGame, I just only get 188 line text. Not Include with Menu text.


Oops! There was a bug in my tool that has now been fixed. (check the tool post)
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by MuslimCyberGames »

NoobInCoding wrote:Final Fantasy VII Remake TextTool (based on pc sample files)
by NoobInCoding
Thanks to lehieugch68 and nguyễn đình đức
FFVII-PC-TextTool.zipUS.zipNote: Based on samples. tested in game!

AES key : 0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782

Code: Select all

pakchunk0_s24-WindowsNoEditor.pak\End\Content\GameContents\Text\US



Thanks for the tools!!
Darkvelion
Posts: 22
Joined: Sat Jul 10, 2021 3:47 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Darkvelion »

Darkvelion wrote:Hello, how do we pack it back after opening it with AES key and preparing the language file?
I would be very happy if you help



Up Up
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by NoobInCoding »

Thanks to Butterbean1 for reporting a bug in the importer, the stable version 1.2 tool was updated
(Check tool post)
Broccoli_nyu
Posts: 6
Joined: Fri Dec 17, 2021 1:38 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Broccoli_nyu »

lehieugch68 wrote:It worked (4 bytes inserted).

Need to update the size of the UEXP file in the UASSET file.

Image

Can you tell me which programs can do this?
lehieugch68
Posts: 16
Joined: Sun Oct 31, 2021 3:29 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by lehieugch68 »

Broccoli_nyu wrote:Can you tell me which programs can do this?

Unpack Paks: Umodel (tks Dragon-xy)
Text: NoobInCoding's Text tool
Create Patch: UnrealPak (UE 4.18)
Broccoli_nyu
Posts: 6
Joined: Fri Dec 17, 2021 1:38 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Broccoli_nyu »

lehieugch68 wrote:
Broccoli_nyu wrote:Can you tell me which programs can do this?

Unpack Paks: Umodel (tks Dragon-xy)
Text: NoobInCoding's Text tool
Create Patch: UnrealPak (UE 4.18)

Do you happen to know if this error could be because the .euxp file that contains the text is larger than the original?
To be honest, I don't really understand what the problem is. I, using uviewer (as well as via quickbms and unrealpak) unzipped the files from pakchunk0_s24-WindowsNoEditor.pak. After that I try to create a pak file with unrealpak (even if without any changes) it still gives an error.
Thank you in advance
lehieugch68
Posts: 16
Joined: Sun Oct 31, 2021 3:29 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by lehieugch68 »

Broccoli_nyu wrote:
lehieugch68 wrote:
Broccoli_nyu wrote:Can you tell me which programs can do this?

Unpack Paks: Umodel (tks Dragon-xy)
Text: NoobInCoding's Text tool
Create Patch: UnrealPak (UE 4.18)

Do you happen to know if this error could be because the .euxp file that contains the text is larger than the original?
To be honest, I don't really understand what the problem is. I, using uviewer (as well as via quickbms and unrealpak) unzipped the files from pakchunk0_s24-WindowsNoEditor.pak. After that I try to create a pak file with unrealpak (even if without any changes) it still gives an error.
Thank you in advance

The game cannot find the files in the Pak file.
Maybe you entered the wrong path of the files inside the Pak. Each file must have "../../../" at the beginning.
In addition, you should only create a Pak file containing the modified files, name it so that it is under the original file, you do not need to re-build the entire original Pak file.
Broccoli_nyu
Posts: 6
Joined: Fri Dec 17, 2021 1:38 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Broccoli_nyu »

lehieugch68 wrote:
Broccoli_nyu wrote:
lehieugch68 wrote:Unpack Paks: Umodel (tks Dragon-xy)
Text: NoobInCoding's Text tool
Create Patch: UnrealPak (UE 4.18)

Do you happen to know if this error could be because the .euxp file that contains the text is larger than the original?
To be honest, I don't really understand what the problem is. I, using uviewer (as well as via quickbms and unrealpak) unzipped the files from pakchunk0_s24-WindowsNoEditor.pak. After that I try to create a pak file with unrealpak (even if without any changes) it still gives an error.
Thank you in advance

The game cannot find the files in the Pak file.
Maybe you entered the wrong path of the files inside the Pak. Each file must have "../../../" at the beginning.
In addition, you should only create a Pak file containing the modified files, name it so that it is under the original file, you do not need to re-build the entire original Pak file.

Thank you so much, it all worked out. I forgot that UE supports mods, so the problem was solved by simply adding the ~mods folder to the paks folder. Well, and adding a modified .pak there
Dragon-xy
Posts: 11
Joined: Tue Aug 06, 2019 1:13 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Dragon-xy »

Thanks everyone, it works. Fonts issue remains, I replaced the ufont files in \Engine\Content\EngineFonts\Faces but that didn’t work.
Image