(PSX) Rakugaki Showtime BIN Files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Habanero
Posts: 55
Joined: Sat Jun 15, 2019 9:14 am

(PSX) Rakugaki Showtime BIN Files

Post by Habanero »

TL;DR I think HAGECHO.BIN has more sprites than what my program is showing, please help me rip the rest.

Hello. I was hoping to get a bit of assistance with this since I'm trying to rip the sprites. The majority of the work can already be done with jPSXDe (music, menu sprites, levels) + PSound (SFX). However, since jPSXDe doesn't see the SFX that PSound can, this leads me to believe that it's also overlooking where the animation sprites might be. Thus, I want to try and open the archives myself to poke around.

Here's what jPSXDe shows. I suspect that the animation sprites I'm looking for are in HAGECHO.BIN where I got the rest of the sprites from. However, I do not see it in there. SLPM_862.72 is the loading screen sprite.
https://puu.sh/Fah1V/2e862c9260.png

File index:
https://pastebin.com/2mDfjZcT

Here's what PSound shows. These SFX aren't shown in jPSXDe, so I suspect that they're in ARA.BIN or DO.BIN (there's an XA stream folder for the music, but that's all ripped and accounted for). Likewise, since PSound doesn't show the XA audio, it leads me to believe it's reading one of those files.
https://puu.sh/Fah4d/9e2ebeab79.png

All of the above + filecutter.
https://mega.nz/#!QxJDkKAR!GWjpLazNOJn4 ... WJZNPQNTrQ

Let me know if you need me to elaborate on something. Thanks for any help.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: (PSX) Rakugaki Showtime BIN Files

Post by aluigi »

The TOC is in DO.BIN.
The first extracted file is a sequence of pBAV audio files.
Not sure if you need anything else since probably you already ripped most :)
http://aluigi.org/bms/hagecho_bin.bms
Habanero
Posts: 55
Joined: Sat Jun 15, 2019 9:14 am

Re: (PSX) Rakugaki Showtime BIN Files

Post by Habanero »

Sorry, I haven't looked at this in a while so I'm a bit lost. The script extracts HAGECHO.BIN as a series of .dat files. I see that some have the pBAV header, but I don't see any headers in the other files (just large walls of garbled text). Are these image formats?

https://puu.sh/FqBpd/c3b71910b3.png
https://puu.sh/FqBoJ/654878e4cd.png

Thanks again for the help.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: (PSX) Rakugaki Showtime BIN Files

Post by aluigi »

The first image is a sequence of 16bit signed numbers that can be a raw image or maybe audio.
The second one is a sequence of 32bit numbers.
No idea.