Evoland 2 (*.pak)
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- Posts: 157
- Joined: Sun Aug 24, 2014 8:54 am
Evoland 2 (*.pak)
files res.pak (731 MB)
use filecutter script
Samples:
http://www85.zippyshare.com/v/cGahopHl/file.html
use filecutter script
Samples:
http://www85.zippyshare.com/v/cGahopHl/file.html
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- Posts: 156
- Joined: Tue Sep 01, 2015 9:44 am
Re: Evoland 2 (*.pak)
Code: Select all
#script for quickbms
# By Allen
#2015-9-1 Evoland 2 .pak
idstring "PAK\0"
get DataOffset long
get fileSize long
get dummy short
get numFolder long
for i = 0 < numFolder
set folderName string ""
CallFunction unpack 0 folderName
next i
StartFunction unpack folderName
get namelen byte
getdstring name namelen
get type byte
if type == 0
get offset long
get size long
get dummy long
math offset += Dataoffset
set fname string FolderName
string fname += /
string fname += name
log fname offset size
elif type == 1
string folderName += /
string folderName += name
get numEntry long
for j = 0 < numEntry
set folderName2 string folderName
CallFunction unpack 0 folderName2
next j
endif
EndFunction
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- Posts: 157
- Joined: Sun Aug 24, 2014 8:54 am
Re: Evoland 2 (*.pak)
great script,thx Allen
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- Joined: Thu Apr 02, 2015 3:07 pm
Re: Evoland 2 (*.pak)
are you able to make a reimporter? i just want to be able to text edit ingame ^_^
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- Site Admin
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Re: Evoland 2 (*.pak)
The script is valid for reimporting in case that feature is enough for your tests.
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- Posts: 32
- Joined: Thu Apr 02, 2015 3:07 pm
Re: Evoland 2 (*.pak)
this is why i ask (shows 0 packed)
https://gyazo.com/905a7be7b674f01400aa0fa1bbaaef6c
https://gyazo.com/905a7be7b674f01400aa0fa1bbaaef6c
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- Posts: 34
- Joined: Tue Mar 10, 2015 11:23 pm
Re: Evoland 2 (*.pak)
Sadly with reimport it doesn't work.
After editing XML and reimporting it, the game doesn't start anymore
EDIT:
Nevermind, it works
Thanks aluigi!
Usually is better don't use paths with spaces between.
After editing XML and reimporting it, the game doesn't start anymore
EDIT:
Nevermind, it works
Thanks aluigi!
lllccc wrote:this is why i ask (shows 0 packed)
https://gyazo.com/905a7be7b674f01400aa0fa1bbaaef6c
Usually is better don't use paths with spaces between.
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- Joined: Wed Sep 16, 2015 8:47 pm
Re: Evoland 2 (*.pak)
how i reimport the things i got this but .. how can i repimporter like a new res.PAK im lost it .. Thanks allen u script work fine to extract them .. now .. idk how to repacked all the things :c
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- Joined: Mon Dec 04, 2017 5:48 pm
Re: Evoland 2 (*.pak)
Could someone re-upload the bms script as it's no longer available for download?
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- Joined: Sun Dec 16, 2018 2:05 am
Re: Evoland 2 (*.pak)
Im having a issue with the reimport. I get the ''- openinput file F:\steam\steamapps\common\Northgard\res.pak
''- error in src\file.c line 463: fdnum_open()
''Error: permission denied
''Press enter or close the window to quit''
What did I do wrong? Im following the steps (step by step) Orpheusdeluxe that he made in a video on YT, ''How to mod Northgard singleplayer''
Im totally new to this..
''- error in src\file.c line 463: fdnum_open()
''Error: permission denied
''Press enter or close the window to quit''
What did I do wrong? Im following the steps (step by step) Orpheusdeluxe that he made in a video on YT, ''How to mod Northgard singleplayer''
Im totally new to this..
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- Site Admin
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- Joined: Wed Jul 30, 2014 9:32 pm
Re: Evoland 2 (*.pak)
That error is possible if the file is located in the original location, for example "c:\Program Files (x86)\GAME" since you can't write in it.
Move it in a temporary folder or change the permission of the game folder.
Move it in a temporary folder or change the permission of the game folder.
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- Joined: Tue Aug 13, 2019 2:00 am
Re: Evoland 2 (*.pak)
I want make font file of evoland 2. But game get some error: char is missing attribute code
What should i do?
What should i do?