Evoland 2 (*.pak)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
happyend
Posts: 157
Joined: Sun Aug 24, 2014 8:54 am

Evoland 2 (*.pak)

Post by happyend »

files res.pak (731 MB)
use filecutter script
Samples:

http://www85.zippyshare.com/v/cGahopHl/file.html
Allen
Posts: 156
Joined: Tue Sep 01, 2015 9:44 am

Re: Evoland 2 (*.pak)

Post by Allen »

Code: Select all

#script for quickbms
# By Allen
#2015-9-1 Evoland 2 .pak

idstring "PAK\0"
get DataOffset long
get fileSize long
get dummy short
get numFolder long
for i = 0 < numFolder
    set folderName string ""
    CallFunction unpack 0 folderName
next i

StartFunction unpack folderName
    get namelen byte
    getdstring name namelen   
    get type byte
    if type == 0
        get offset long
        get size long
        get dummy long
        math offset += Dataoffset
        set fname string FolderName
        string fname += /
        string fname += name
        log fname offset size
    elif type == 1
        string folderName += /
        string folderName += name       
        get numEntry long
        for j = 0 < numEntry
            set folderName2 string folderName
            CallFunction unpack 0 folderName2
        next j
    endif
EndFunction
happyend
Posts: 157
Joined: Sun Aug 24, 2014 8:54 am

Re: Evoland 2 (*.pak)

Post by happyend »

great script,thx Allen
lllccc
Posts: 32
Joined: Thu Apr 02, 2015 3:07 pm

Re: Evoland 2 (*.pak)

Post by lllccc »

are you able to make a reimporter? i just want to be able to text edit ingame ^_^
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Evoland 2 (*.pak)

Post by aluigi »

The script is valid for reimporting in case that feature is enough for your tests.
lllccc
Posts: 32
Joined: Thu Apr 02, 2015 3:07 pm

Re: Evoland 2 (*.pak)

Post by lllccc »

this is why i ask (shows 0 packed)
https://gyazo.com/905a7be7b674f01400aa0fa1bbaaef6c
fixx1983
Posts: 34
Joined: Tue Mar 10, 2015 11:23 pm

Re: Evoland 2 (*.pak)

Post by fixx1983 »

Sadly with reimport it doesn't work.

After editing XML and reimporting it, the game doesn't start anymore :(

EDIT:
Nevermind, it works
Image

Thanks aluigi!

lllccc wrote:this is why i ask (shows 0 packed)
https://gyazo.com/905a7be7b674f01400aa0fa1bbaaef6c


Usually is better don't use paths with spaces between.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Evoland 2 (*.pak)

Post by aluigi »

:D
saltymanX
Posts: 1
Joined: Wed Sep 16, 2015 8:47 pm

Re: Evoland 2 (*.pak)

Post by saltymanX »

how i reimport the things i got this but .. how can i repimporter like a new res.PAK im lost it .. Thanks allen u script work fine to extract them .. now .. idk how to repacked all the things :c
WollieWoltaz
Posts: 41
Joined: Mon Dec 04, 2017 5:48 pm

Re: Evoland 2 (*.pak)

Post by WollieWoltaz »

Could someone re-upload the bms script as it's no longer available for download?
Titanhunters
Posts: 1
Joined: Sun Dec 16, 2018 2:05 am

Re: Evoland 2 (*.pak)

Post by Titanhunters »

Im having a issue with the reimport. I get the ''- openinput file F:\steam\steamapps\common\Northgard\res.pak

''- error in src\file.c line 463: fdnum_open()
''Error: permission denied

''Press enter or close the window to quit''

What did I do wrong? Im following the steps (step by step) Orpheusdeluxe that he made in a video on YT, ''How to mod Northgard singleplayer''

Im totally new to this..
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Evoland 2 (*.pak)

Post by aluigi »

That error is possible if the file is located in the original location, for example "c:\Program Files (x86)\GAME" since you can't write in it.
Move it in a temporary folder or change the permission of the game folder.
sasakimika
Posts: 31
Joined: Tue Aug 13, 2019 2:00 am

Re: Evoland 2 (*.pak)

Post by sasakimika »

I want make font file of evoland 2. But game get some error: char is missing attribute code
What should i do?