The game's data is stored in a single file.bin file, for which there is no external file table but here's an executable in case it might be located there. If possible, could someone take a look at it? Thank you and sorry for being a bother.
I've attached the filecutter samples and here's a full file.bin (520 MB). This is how the beginning of the archive looks like:
file.bin | 10,000 Bullets / Tsukiyo ni Saraba (PS2) (SOLVED)
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file.bin | 10,000 Bullets / Tsukiyo ni Saraba (PS2) (SOLVED)
Last edited by swosho on Wed Jul 28, 2021 5:05 pm, edited 1 time in total.
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Re: file.bin | 10,000 Bullets / Tsukiyo ni Saraba (PS2)
Code: Select all
# 10,000 Bullets / Tsukiyo ni Saraba (PS2)
open FDSE "SLES_534.81"
open FDSE "file.bin" 1
math FILES = 0x998
goto 0x5f45a0
for i = 0 < FILES
get OFFSET long
get XSIZE long
get SIZE long
log "" OFFSET SIZE 1
next i
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- Posts: 13
- Joined: Sun Jul 07, 2019 3:58 pm
Re: file.bin | 10,000 Bullets / Tsukiyo ni Saraba (PS2)
Fantastic! Thank you so much, it works perfectly! I tried applying some quick simple mods right away – re-import works nicely as well.
The script can also be used with the Japanese version of the game:
Here's the Japanese executable just in case.
The script can also be used with the Japanese version of the game:
Code: Select all
# 10,000 Bullets / Tsukiyo ni Saraba (PS2) (JP)
open FDSE "SLPM_658.26"
open FDSE "file.bin" 1
math FILES = 0x998
goto 0x5DF638
for i = 0 < FILES
get OFFSET long
get XSIZE long
get SIZE long
log "" OFFSET SIZE 1
next i
Here's the Japanese executable just in case.
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