file.bin | 10,000 Bullets / Tsukiyo ni Saraba (PS2) (SOLVED)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
swosho
Posts: 13
Joined: Sun Jul 07, 2019 3:58 pm

file.bin | 10,000 Bullets / Tsukiyo ni Saraba (PS2) (SOLVED)

Post by swosho »

The game's data is stored in a single file.bin file, for which there is no external file table but here's an executable in case it might be located there. If possible, could someone take a look at it? Thank you and sorry for being a bother.

I've attached the filecutter samples and here's a full file.bin (520 MB). This is how the beginning of the archive looks like:
Image
Last edited by swosho on Wed Jul 28, 2021 5:05 pm, edited 1 time in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: file.bin | 10,000 Bullets / Tsukiyo ni Saraba (PS2)

Post by aluigi »

Code: Select all

# 10,000 Bullets / Tsukiyo ni Saraba (PS2)
open FDSE "SLES_534.81"
open FDSE "file.bin" 1
math FILES = 0x998
goto 0x5f45a0
for i = 0 < FILES
    get OFFSET long
    get XSIZE long
    get SIZE long
    log "" OFFSET SIZE 1
next i
swosho
Posts: 13
Joined: Sun Jul 07, 2019 3:58 pm

Re: file.bin | 10,000 Bullets / Tsukiyo ni Saraba (PS2)

Post by swosho »

Fantastic! Thank you so much, it works perfectly! I tried applying some quick simple mods right away – re-import works nicely as well.

The script can also be used with the Japanese version of the game:

Code: Select all

# 10,000 Bullets / Tsukiyo ni Saraba (PS2) (JP)
open FDSE "SLPM_658.26"
open FDSE "file.bin" 1
math FILES = 0x998
goto 0x5DF638
for i = 0 < FILES
    get OFFSET long
    get XSIZE long
    get SIZE long
    log "" OFFSET SIZE 1
next i

Here's the Japanese executable just in case.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: file.bin | 10,000 Bullets / Tsukiyo ni Saraba (PS2)

Post by aluigi »

Great ;)