[PC]Tokyo Xtreme Racer Online ".mmdl"

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
highwaywarrior
Posts: 6
Joined: Sat Feb 01, 2020 3:49 pm

[PC]Tokyo Xtreme Racer Online ".mmdl"

Post by highwaywarrior »

I want to edit car models of this game. This game is from 2003, so i don't think it would be hard to open and edit these models.

This archive has all the ".mmdl" files from the game, 18 MB
https://drive.google.com/file/d/1IqPSmrRF7F1NBa3jCQjwiFalDbDXsCuO

Thanks
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: [PC]Tokyo Xtreme Racer Online ".mmdl"

Post by DJ Normality »

Image
Vertex layout
Image
Faces
Image
Faces layout
Image
UV's
Converted file
https://drive.google.com/file/d/1cRXeiT ... sp=sharing
highwaywarrior
Posts: 6
Joined: Sat Feb 01, 2020 3:49 pm

Re: [PC]Tokyo Xtreme Racer Online ".mmdl"

Post by highwaywarrior »

Can you explain me how did you do this please? This template only works for 100MVM.mmdl, but i want to open all these files and i don't know how to use Model Researcher. By the way do you have any idea about how to edit these models and convert other models to mmdl?(with something like an exporter for Blender)
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: [PC]Tokyo Xtreme Racer Online ".mmdl"

Post by DJ Normality »

No im sorry you could try to ask someone here in a DM if they can for you. I dont know how all i can do is find the algorithms.
highwaywarrior
Posts: 6
Joined: Sat Feb 01, 2020 3:49 pm

Re: [PC]Tokyo Xtreme Racer Online ".mmdl"

Post by highwaywarrior »

Thanks anyway