Gameloft Jet Engine LibClara: *.BLIBCLARA, *.BCLARA (Level data)
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Gameloft Jet Engine LibClara: *.BLIBCLARA, *.BCLARA (Level data)
I want to view the BCLARA and BLIBCLARA files in the game data of Minion Rush (other Gameloft games use this too not just that one), but they are binary and hard to read. According to internal SDK mentions I won't tell you locations to, they are CLARA and LIBCLARA files (plaintext XMLs) before internally binarizing the files to use with public games. Can someone figure out how to deserialize the binaries to source files (XML)? If you want samples of internal plaintext files (don't ask for the SDK tool), throw me a DM. This isn't Glitch Engine specific as no libs from that engine relate to these files.
Last edited by LolHacksRule on Fri Mar 27, 2020 4:28 pm, edited 1 time in total.
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Re: Gameloft LibClara: *.BLIBCLARA, *.BCLARA (Level data)
LolHacksRule wrote:I want to view the BCLARA and BLIBCLARA files in the game data of Minion Rush (other Gameloft games use this too not just that one), but they are binary and hard to read. According to internal SDK mentions I won't tell you locations to, they are CLARA and LIBCLARA files (plaintext XMLs) before internally binarizing the files to use with public games. Can someone figure out how to deserialize the binaries to source files (XML)? If you want samples of internal plaintext files (don't ask for the SDK tool), throw me a DM. This isn't Glitch Engine specific as no libs from that engine relate to these files.
How about the BCLARA & BLIBCLARA files haha, as for deserializing them it depends how much of a pain the format is. I did something very similar for Blade and Soul when PlayNC/NCSoft serialized all of their XML to a Binary format. If you have the originals or something close to it then ya shoot me the DM too, NcSoft mistakenly didn't serialize them once which made it easy to adjust to be exactly correct so knowing what is rooted under what helps for sure.
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Re: Gameloft LibClara: *.BLIBCLARA, *.BCLARA (Level data)
Sorry very busy so I started the post, I'll upload samples soon.
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Re: Gameloft LibClara: *.BLIBCLARA, *.BCLARA (Level data)
Here's some from Minion Rush on Win8 and Android. Shadow Guardian (Android, I don't have full APK) and Paddington Run (Android).
Code: Select all
I tried
NOTE: line one is always CLARANAME without the extension except in BLIBCLARA files
4bytes: Header (AA1A0C00)
BLIBCLARA SPECIFIC:
1byte: (Tree node count? Minion Rush [Win8] = E5, Minion Rush [Mobile] = 49, Paddington Run = 3B)
1bytes: Version of LibClara?
Per line:
1byte: Bytecount of line
1byte: zero or 04 (?)
?bytes: line
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Re: Gameloft LibClara: *.BLIBCLARA, *.BCLARA (Level data)
Tintin (Android)
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Re: Gameloft LibClara: *.BLIBCLARA, *.BCLARA (Level data)
BGIN files from Sonic Runners Adventure (Custom build I found, contact in DM) and A8 (I don't have A8) are also BCLARA files according to the similar header.
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Re: Gameloft LibClara: *.BLIBCLARA, *.BCLARA (Level data)
Here's one from Fantasy Town.
Last bumped by LolHacksRule on Wed Feb 26, 2020 4:56 pm.