NASCAR Thunder 2004 (PS2) .dat files
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NASCAR Thunder 2004 (PS2) .dat files
I’ve been trying to figure out how to access the models to the tracks from NASCAR Thunder 2004, but after copying the files from a ripped ISO (my own copy), they all seem to be all .dat files. I tried the recent Madden_TERF script and it did extract them, except for one called “TK_REND.dat” (I got an error saying “unknown algorithm 3. Please contact me”.)
Everything else contains .3ds files (a hex editor says that they have a MMAP header) and other unopenable files (other .dat files as well) all with a long string of numbers as the file name after using the script.
The only files that I can open are the sounds/voices and the video files.
TK_REND.DAT
Everything else contains .3ds files (a hex editor says that they have a MMAP header) and other unopenable files (other .dat files as well) all with a long string of numbers as the file name after using the script.
The only files that I can open are the sounds/voices and the video files.
TK_REND.DAT
Last edited by Blood-PawWerewolf on Tue Jan 28, 2020 12:29 am, edited 1 time in total.
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Re: NASCAR Thunder 2004 (PS2) .dat files
Blood-PawWerewolf wrote:I’ve been trying to figure out how to access the models to the tracks from NASCAR Thunder 2004, but after copying the files from a ripped ISO (my own copy), they all seem to be all .dat files. I tried the recent Madden_TERF script and it did extract them, except for one called “TK_REND.dat” (I got an error saying “unknown algorithm 3. Please contact me”.)
Everything else contains .3ds files (a hex editor says that they have a MMAP header) and other unopenable files (other .dat files as well) all with a long string of numbers as the file name after using the script.
The only files that I can open are the sounds/voices and the video files.
The extensions being the same doesn't mean they're all the same format, that said if you actually want help you're going to need to post the files you need help with
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Re: NASCAR Thunder 2004 (PS2) .dat files
LokiReborn wrote:Blood-PawWerewolf wrote:I’ve been trying to figure out how to access the models to the tracks from NASCAR Thunder 2004, but after copying the files from a ripped ISO (my own copy), they all seem to be all .dat files. I tried the recent Madden_TERF script and it did extract them, except for one called “TK_REND.dat” (I got an error saying “unknown algorithm 3. Please contact me”.)
Everything else contains .3ds files (a hex editor says that they have a MMAP header) and other unopenable files (other .dat files as well) all with a long string of numbers as the file name after using the script.
The only files that I can open are the sounds/voices and the video files.
The extensions being the same doesn't mean they're all the same format, that said if you actually want help you're going to need to post the files you need help with
i figured that. i just thought since EA used pretty much the same engine for the PS2 EA Sports titles, and used a similar file system on the disk, i gave it a shot.
TK_REND.DAT (was too big to upload here)
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Re: NASCAR Thunder 2004 (PS2) .dat files
Hmm, just tried to extract using madden_terf script with latest version of quickbms and getting this instead:
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Re: NASCAR Thunder 2004 (PS2) .dat files
BloodRaynare wrote:Hmm, just tried to extract using madden_terf script with latest version of quickbms and getting this instead:
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Re: NASCAR Thunder 2004 (PS2) .dat files
Blood-PawWerewolf wrote:BloodRaynare wrote:Hmm, just tried to extract using madden_terf script with latest version of quickbms and getting this instead:
07A7737E-5DA0-49A7-B162-C399056D2AB2.jpeg
reviewing the file and the script this is expected. In the file it supports Alg 0,1, and 5 as seen below, so outside of trying to run the com scanner and figure out if anything supported will work the only other option would be reversing the game to look into it. I did take a look myself but nothing I could think of seemed to line up with the data type.
Code: Select all
if ALGO == 0
log "" OFFSET SIZE
elif ALGO == 1
comtype TDCB_silence
clog "" OFFSET SIZE XSIZE
elif ALGO == 5
comtype ea_madden
clog "" OFFSET SIZE XSIZE
else
print "Error: Unknown algorithm %ALGO%, contact me"
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Re: NASCAR Thunder 2004 (PS2) .dat files
LokiReborn wrote:Blood-PawWerewolf wrote:BloodRaynare wrote:Hmm, just tried to extract using madden_terf script with latest version of quickbms and getting this instead:
07A7737E-5DA0-49A7-B162-C399056D2AB2.jpeg
reviewing the file and the script this is expected. In the file it supports Alg 0,1, and 5 as seen below, so outside of trying to run the com scanner and figure out if anything supported will work the only other option would be reversing the game to look into it. I did take a look myself but nothing I could think of seemed to line up with the data type.Code: Select all
if ALGO == 0
log "" OFFSET SIZE
elif ALGO == 1
comtype TDCB_silence
clog "" OFFSET SIZE XSIZE
elif ALGO == 5
comtype ea_madden
clog "" OFFSET SIZE XSIZE
else
print "Error: Unknown algorithm %ALGO%, contact me"
Would you need the full iso for you to crack the protection then?
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Re: NASCAR Thunder 2004 (PS2) .dat files
Blood-PawWerewolf wrote:LokiReborn wrote:Blood-PawWerewolf wrote:
07A7737E-5DA0-49A7-B162-C399056D2AB2.jpeg
reviewing the file and the script this is expected. In the file it supports Alg 0,1, and 5 as seen below, so outside of trying to run the com scanner and figure out if anything supported will work the only other option would be reversing the game to look into it. I did take a look myself but nothing I could think of seemed to line up with the data type.Code: Select all
if ALGO == 0
log "" OFFSET SIZE
elif ALGO == 1
comtype TDCB_silence
clog "" OFFSET SIZE XSIZE
elif ALGO == 5
comtype ea_madden
clog "" OFFSET SIZE XSIZE
else
print "Error: Unknown algorithm %ALGO%, contact me"
Would you need the full iso for you to crack the protection then?
Honestly this is out of my area, I haven't done anything with consoles. I don't think the whole ISO would be needed but something similar to an executable / elf would be needed I'd think but again as I've never looked into PS formats etc. not sure on the exact files.
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Re: NASCAR Thunder 2004 (PS2) .dat files
LokiReborn wrote:Blood-PawWerewolf wrote:LokiReborn wrote:
reviewing the file and the script this is expected. In the file it supports Alg 0,1, and 5 as seen below, so outside of trying to run the com scanner and figure out if anything supported will work the only other option would be reversing the game to look into it. I did take a look myself but nothing I could think of seemed to line up with the data type.Code: Select all
if ALGO == 0
log "" OFFSET SIZE
elif ALGO == 1
comtype TDCB_silence
clog "" OFFSET SIZE XSIZE
elif ALGO == 5
comtype ea_madden
clog "" OFFSET SIZE XSIZE
else
print "Error: Unknown algorithm %ALGO%, contact me"
Would you need the full iso for you to crack the protection then?
Honestly this is out of my area, I haven't done anything with consoles. I don't think the whole ISO would be needed but something similar to an executable / elf would be needed I'd think but again as I've never looked into PS formats etc. not sure on the exact files.
you mean this file?
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Re: NASCAR Thunder 2004 (PS2) .dat files
No idea about that type 3, sorry.