Freedom Fighters (Xbox) streams_*.wav/FF*.WAV/FF*.WHD/FF*.SND/FF*.LOC

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Game Ripper
Posts: 123
Joined: Sat Sep 02, 2017 12:56 pm

Freedom Fighters (Xbox) streams_*.wav/FF*.WAV/FF*.WHD/FF*.SND/FF*.LOC

Post by Game Ripper »

Hi guys, I hope you're able to help me unpack at least a portion of these audio archives from FF: maybe streams_*.wav files contain all I ever needed but I'd like to check out contents of FF*.WAV too, the latter might store mere level-specific SFX but possibly some cutscene tracks or even BGM too.
I'm not too sure about nature or purpose of *.SND or *.LOC files (they were found in *.ZIP archives) but I figured out those could be useful as well as *.WAV/*.WHD pairs.

Best wishes & good luck!
PS. If it helps there're 8 streams_*.wav files & the 1st 7 (from streams_0.wav to Streams_6.wav) have exactly the same size, 256 000 000 Bytes.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Freedom Fighters (Xbox) streams_*.wav/FF*.WAV/FF*.WHD/FF*.SND/FF*.LOC

Post by aluigi »

I have updated the old script of Hitman but the referenced files in WHD do not exist in WAV.
No idea, can't help.
Game Ripper
Posts: 123
Joined: Sat Sep 02, 2017 12:56 pm

Re: Freedom Fighters (Xbox) streams_*.wav/FF*.WAV/FF*.WHD/FF*.SND/FF*.LOC

Post by Game Ripper »

Thanks anyway!
Bye (it's so nice to have you back BTW)!
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Freedom Fighters (Xbox) streams_*.wav/FF*.WAV/FF*.WHD/FF*.SND/FF*.LOC

Post by aluigi »

:D
Yeah sometimes I opt for this "burst" method: silence for weeks (months?) and then hundreds of topics in few days