Disney Infinity 1.0 .vbuf world models to OBJ?

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
frogz2007
Posts: 118
Joined: Sun Dec 14, 2014 3:56 pm

Disney Infinity 1.0 .vbuf world models to OBJ?

Post by frogz2007 »

Are there tools or plug-ins which can convert Disney Infinity 1.0's world models to something usable, such as OBJ? Ideally I'd like it if the textures were mapped. If not I can just map it myself (assuming it'd write a .mtl file). Any ideas? I'd appreciate any help. Thanks a ton! :)

Also: The "Disney Infinity Model Extractor" doesn't appear to write valid OBJ files. They don't import in Blender 2.7 anyways...
frogz2007
Posts: 118
Joined: Sun Dec 14, 2014 3:56 pm

Re: Disney Infinity 1.0 .vbuf world models to OBJ?

Post by frogz2007 »

Hmm, well as I said, I tried the model extractor you linked already. It writes a garbled mess sadly...

I'd use 3D Ripper DX and piece the world together myself in Blender but lucky me: The game uses DirectX 11!
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Disney Infinity 1.0 .vbuf world models to OBJ?

Post by DJ Normality »

Only one I know of, if not you will have to manually extract them.
frogz2007
Posts: 118
Joined: Sun Dec 14, 2014 3:56 pm

Re: Disney Infinity 1.0 .vbuf world models to OBJ?

Post by frogz2007 »

Ah... darn. Not a problem. I'll inevitably find a way. Thanks anyways!