Are there tools or plug-ins which can convert Disney Infinity 1.0's world models to something usable, such as OBJ? Ideally I'd like it if the textures were mapped. If not I can just map it myself (assuming it'd write a .mtl file). Any ideas? I'd appreciate any help. Thanks a ton!
Also: The "Disney Infinity Model Extractor" doesn't appear to write valid OBJ files. They don't import in Blender 2.7 anyways...
Disney Infinity 1.0 .vbuf world models to OBJ?
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Re: Disney Infinity 1.0 .vbuf world models to OBJ?
Hmm, well as I said, I tried the model extractor you linked already. It writes a garbled mess sadly...
I'd use 3D Ripper DX and piece the world together myself in Blender but lucky me: The game uses DirectX 11!
I'd use 3D Ripper DX and piece the world together myself in Blender but lucky me: The game uses DirectX 11!
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Re: Disney Infinity 1.0 .vbuf world models to OBJ?
Only one I know of, if not you will have to manually extract them.
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Re: Disney Infinity 1.0 .vbuf world models to OBJ?
Ah... darn. Not a problem. I'll inevitably find a way. Thanks anyways!