One Piece Pirate Warriors 3 .a .b .c
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One Piece Pirate Warriors 3 .a .b .c
I wanted some program or BMS to unzip these files for me to translate the game into my language
LINKDATA_EU_OS_EUNA.A 2,568 MB
LINKDATA_EU_OS_EUNA.B 2,115 MB
LINKDATA_EU_OS_EUNA.C 848 MB
LINKDATA_EU_OS_EUNA.D 895 MB
http://bt.3dmgame.com/show.php?hash=518 ... 089d2facf8
LINKDATA_EU_OS_EUNA.A 2,568 MB
LINKDATA_EU_OS_EUNA.B 2,115 MB
LINKDATA_EU_OS_EUNA.C 848 MB
LINKDATA_EU_OS_EUNA.D 895 MB
http://bt.3dmgame.com/show.php?hash=518 ... 089d2facf8
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Re: One Piece Pirate Warriors 3 .a .b .c
Use the filecutter script on LINKDATA_EU_OS_EUNA.C and upload the 2 resulted files:
http://aluigi.org/papers/bms/others/filecutter.bms
http://aluigi.org/papers/bms/others/filecutter.bms
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Re: One Piece Pirate Warriors 3 .a .b .c
with this code, I can edit the text of the game?
why has created several .dat files
why has created several .dat files
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Re: One Piece Pirate Warriors 3 .a .b .c
created several .dat files .gt1
however no text file.
and the servants are with also protection.
however no text file.
and the servants are with also protection.
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Re: One Piece Pirate Warriors 3 .a .b .c
text http://prntscr.com/8a91e4
LINKDATA_EU_OS_EUNA.D
LINKDATA_EU_OS_EUNA.D
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Re: One Piece Pirate Warriors 3 .a .b .c
Direct editing in this file does not work in the game.
so I have to unpack to edit best.
so I have to unpack to edit best.
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Re: One Piece Pirate Warriors 3 .a .b .c
http://prntscr.com/8a92hk
using the bms that you gave me, the files are so.
and not the to edit anything
using the bms that you gave me, the files are so.
and not the to edit anything
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Re: One Piece Pirate Warriors 3 .a .b .c
They are specific formats of this engine/game.
I can't help much but maybe someone with experience on this engine will give you some tips.
I can't help much but maybe someone with experience on this engine will give you some tips.
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Re: One Piece Pirate Warriors 3 .a .b .c
I found the translation files, but I edit and when it's part of the game it closes.
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Re: One Piece Pirate Warriors 3 .a .b .c
and when I edit the BMS says that the file and bigger, and the error to import
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Re: One Piece Pirate Warriors 3 .a .b .c
In my opinion, ZSIZE is Full_ZIZE, SIZE is Full_SIZE.
520h at LINKDATA_EU_OS_EUNA.A is
0F 01 00 00 00 00 00 00 56 14 00 00 20 99 01 00
so, it starts at 87800h. And 19920 is Full_SIZE again. 5D9 is ZSIZE.
Start from 87808h and SIZE 5D9 is ZSIZE2 = 637 at 87DE1h. And so again..
Code: Select all
get DUMMY long
get FILES long
get ALIGN long
get ZERO long
for i = 0 < FILES
get OFFSET longlong
get Full_ZSIZE long
get Full_SIZE long
math OFFSET * ALIGN
if Full_SIZE == 0 || Full_SIZE == 1129534530
log "" OFFSET Full_ZSIZE
else
do
...
putvarchr MEMORY_FILE Full_SIZE 0
log MEMORY_FILE 0 0
append
while ...
clog MEMORY_FILE OFFSET Full_ZSIZE Full_SIZE
endif
next i
520h at LINKDATA_EU_OS_EUNA.A is
0F 01 00 00 00 00 00 00 56 14 00 00 20 99 01 00
so, it starts at 87800h. And 19920 is Full_SIZE again. 5D9 is ZSIZE.
Start from 87808h and SIZE 5D9 is ZSIZE2 = 637 at 87DE1h. And so again..
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- Joined: Sat Aug 29, 2015 1:13 am
Re: One Piece Pirate Warriors 3 .a .b .c
sigroon365 wrote:In my opinion, ZSIZE is Full_ZIZE, SIZE is Full_SIZE.Code: Select all
get DUMMY long
get FILES long
get ALIGN long
get ZERO long
for i = 0 < FILES
get OFFSET longlong
get Full_ZSIZE long
get Full_SIZE long
math OFFSET * ALIGN
if Full_SIZE == 0 || Full_SIZE == 1129534530
log "" OFFSET Full_ZSIZE
else
do
...
putvarchr MEMORY_FILE Full_SIZE 0
log MEMORY_FILE 0 0
append
while ...
clog MEMORY_FILE OFFSET Full_ZSIZE Full_SIZE
endif
next i
520h at LINKDATA_EU_OS_EUNA.A is
0F 01 00 00 00 00 00 00 56 14 00 00 20 99 01 00
so, it starts at 87800h. And 19920 is Full_SIZE again. 5D9 is ZSIZE.
Start from 87808h and SIZE 5D9 is ZSIZE2 = 637 at 87DE1h. And so again..
code error
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- Posts: 65
- Joined: Sat Aug 29, 2015 1:13 am
Re: One Piece Pirate Warriors 3 .a .b .c
sigroon365 wrote:In my opinion, ZSIZE is Full_ZIZE, SIZE is Full_SIZE.Code: Select all
get DUMMY long
get FILES long
get ALIGN long
get ZERO long
for i = 0 < FILES
get OFFSET longlong
get Full_ZSIZE long
get Full_SIZE long
math OFFSET * ALIGN
if Full_SIZE == 0 || Full_SIZE == 1129534530
log "" OFFSET Full_ZSIZE
else
do
...
putvarchr MEMORY_FILE Full_SIZE 0
log MEMORY_FILE 0 0
append
while ...
clog MEMORY_FILE OFFSET Full_ZSIZE Full_SIZE
endif
next i
520h at LINKDATA_EU_OS_EUNA.A is
0F 01 00 00 00 00 00 00 56 14 00 00 20 99 01 00
so, it starts at 87800h. And 19920 is Full_SIZE again. 5D9 is ZSIZE.
Start from 87808h and SIZE 5D9 is ZSIZE2 = 637 at 87DE1h. And so again..
Help please,
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Re: One Piece Pirate Warriors 3 .a .b .c
Script updated to version 0.2.
I guess it's correct now.
I guess it's correct now.
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Re: One Piece Pirate Warriors 3 .a .b .c
aluigi wrote:Script updated to version 0.2.
I guess it's correct now.
files created equal the other.
gt1 files texture please.GT1G0600
transform .dss please
Filecutter http://www.4shared.com/rar/gMeVB5qace/Desktop.html
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- Posts: 65
- Joined: Sat Aug 29, 2015 1:13 am
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- Posts: 65
- Joined: Sat Aug 29, 2015 1:13 am
Re: One Piece Pirate Warriors 3 .a .b .c
help aluigi.
error reimport.
error reimport.