Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Ekey
Posts: 1383 Joined: Sat Aug 09, 2014 2:34 pm
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by Ekey » Wed Sep 02, 2015 1:05 pm
troler11 wrote: http://prntscr.com/8b3yed error reimport
Because you push N instead Y, while reimport chunks.
makc_ar
Posts: 1193 Joined: Sun Aug 17, 2014 7:27 pm
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by makc_ar » Wed Sep 02, 2015 2:52 pm
LINKDATA_EU_OS_EUNA.B archive?
Fix?
Last edited by
makc_ar on Wed Sep 02, 2015 10:52 pm, edited 1 time in total.
troler11
Posts: 65 Joined: Sat Aug 29, 2015 1:13 am
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by troler11 » Wed Sep 02, 2015 4:03 pm
Ekey wrote: troler11 wrote: http://prntscr.com/8b3yed error reimport
Because you push N instead Y, while reimport chunks.
I did not understand
Ekey
Posts: 1383 Joined: Sat Aug 09, 2014 2:34 pm
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by Ekey » Wed Sep 02, 2015 4:15 pm
troler11 wrote: I did not understand
troler11
Posts: 65 Joined: Sat Aug 29, 2015 1:13 am
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by troler11 » Wed Sep 02, 2015 4:17 pm
Ekey wrote: troler11 wrote: I did not understand
Y error
troler11
Posts: 65 Joined: Sat Aug 29, 2015 1:13 am
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by troler11 » Wed Sep 02, 2015 9:23 pm
Help please
aluigi
Site Admin
Posts: 12984 Joined: Wed Jul 30, 2014 9:32 pm
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by aluigi » Thu Sep 03, 2015 12:14 pm
The alternative is using fixed names without adopting the memory_file buffer, something like this (not tested):
Code: Select all
get DUMMY long get FILES long get ALIGN long get ZERO long for i = 0 < FILES get OFFSET longlong get ZSIZE long get SIZE long math OFFSET * ALIGN if SIZE == 0 log "" OFFSET ZSIZE else savepos TMP goto OFFSET get SIZE long log i 0 0 append math MYZSIZE = 0 do get CHUNK_ZSIZE long savepos OFFSET if CHUNK_ZSIZE == 0 # ??? math CHUNK_ZSIZE = 0x8000 log i OFFSET CHUNK_ZSIZE else clog i OFFSET CHUNK_ZSIZE 0x10000 # 0x8000 endif math OFFSET + CHUNK_ZSIZE goto OFFSET math MYZSIZE + CHUNK_ZSIZE while MYZSIZE != ZSIZE append goto TMP endif next i
troler11
Posts: 65 Joined: Sat Aug 29, 2015 1:13 am
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by troler11 » Thu Sep 03, 2015 3:46 pm
aluigi wrote: The alternative is using fixed names without adopting the memory_file buffer, something like this (not tested):
Code: Select all
get DUMMY long get FILES long get ALIGN long get ZERO long for i = 0 < FILES get OFFSET longlong get ZSIZE long get SIZE long math OFFSET * ALIGN if SIZE == 0 log "" OFFSET ZSIZE else savepos TMP goto OFFSET get SIZE long log i 0 0 append math MYZSIZE = 0 do get CHUNK_ZSIZE long savepos OFFSET if CHUNK_ZSIZE == 0 # ??? math CHUNK_ZSIZE = 0x8000 log i OFFSET CHUNK_ZSIZE else clog i OFFSET CHUNK_ZSIZE 0x10000 # 0x8000 endif math OFFSET + CHUNK_ZSIZE goto OFFSET math MYZSIZE + CHUNK_ZSIZE while MYZSIZE != ZSIZE append goto TMP endif next i
not work
aluigi
Site Admin
Posts: 12984 Joined: Wed Jul 30, 2014 9:32 pm
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by aluigi » Fri Sep 04, 2015 4:10 pm
So you have to write a rebuilder by yourself.
troler11
Posts: 65 Joined: Sat Aug 29, 2015 1:13 am
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by troler11 » Fri Sep 04, 2015 10:50 pm
aluigi wrote: So you have to write a rebuilder by yourself.
I do not know how to do it
sigroon365
Posts: 330 Joined: Fri Nov 21, 2014 4:03 am
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by sigroon365 » Sat Sep 05, 2015 3:05 am
troler11 wrote: aluigi wrote: So you have to write a rebuilder by yourself.
I do not know how to do it
Don't be lazy. If you need it, you need to learn how to make it. -_-..
There's no reason someone should make it for you. You didn't try to learn it.
troler11
Posts: 65 Joined: Sat Aug 29, 2015 1:13 am
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by troler11 » Sat Sep 05, 2015 4:43 am
sigroon365 wrote: troler11 wrote: aluigi wrote: So you have to write a rebuilder by yourself.
I do not know how to do it
Don't be lazy. If you need it, you need to learn how to make it. -_-..
There's no reason someone should make it for you. You didn't try to learn it.
I can not schedule
and the tutorial you have and in English, I do not know English.(translate)
makc_ar
Posts: 1193 Joined: Sun Aug 17, 2014 7:27 pm
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by makc_ar » Tue Sep 08, 2015 12:12 am
Tool One Piece Pirate Warriors 3 (Un)(Re)Packer (Test Version 1.0.5728.65272) by
StiGMaT http://www.zoneofgames.ru/forum/index.p ... t&p=619937 Unpack: OPPW3_UnPacker.exe -u[e] file_name.ext dest_unpack_folder
Pack: OPPW3_UnPacker.exe -r file_name.ext source_repack_folder [new_file_name.ext]
Note: Function of repacked processes only files with numerical names and without extensions!
troler11
Posts: 65 Joined: Sat Aug 29, 2015 1:13 am
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by troler11 » Tue Sep 08, 2015 1:43 am
makc_ar wrote: Tool One Piece Pirate Warriors 3 (Un)(Re)Packer (Test Version 1.0.5728.65272) by
StiGMaT http://www.zoneofgames.ru/forum/index.p ... t&p=619937 Unpack: OPPW3_UnPacker.exe -u[e] file_name.ext dest_unpack_folder
Pack: OPPW3_UnPacker.exe -r file_name.ext source_repack_folder [new_file_name.ext]
Note: Function of repacked processes only files with numerical names and without extensions!
It has some way to edit the images?
makc_ar
Posts: 1193 Joined: Sun Aug 17, 2014 7:27 pm
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by makc_ar » Tue Sep 08, 2015 2:38 am
Only UnPacker .A, .B, .C, .D archives.
.g1tg this .dds
troler11
Posts: 65 Joined: Sat Aug 29, 2015 1:13 am
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by troler11 » Tue Sep 08, 2015 2:41 am
I did not understand.
troler11
Posts: 65 Joined: Sat Aug 29, 2015 1:13 am
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by troler11 » Tue Sep 08, 2015 2:42 am
when I change the text, and change the size of the speech, it does not work right. You know how to fix? It has 10 letters, if I put 11 speech not appear right.
troler11
Posts: 65 Joined: Sat Aug 29, 2015 1:13 am
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by troler11 » Tue Sep 08, 2015 2:42 am
when I change the text, and change the size of the speech, it does not work right. You know how to fix? It has 10 letters, if I put 11 speech not appear right.
troler11
Posts: 65 Joined: Sat Aug 29, 2015 1:13 am
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by troler11 » Tue Sep 08, 2015 2:43 am
has left a program to unpack the .dds and edit?
shadow_lonely
Posts: 216 Joined: Mon Oct 06, 2014 3:30 am
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by shadow_lonely » Tue Sep 08, 2015 10:03 am
makc_ar wrote: Only UnPacker .A, .B, .C, .D archives.
.g1tg this .dds
Where are text files locate? Thanks!