Supports textures, skeletal meshes, static meshes and maps.
To build a map, first batch-convert all static models (or only models needed for the map). Temporary files will be extracted into "staticmesh.raw" folder. Then drop .umap onto the tool. "staticmesh.raw" folder with raw files must be next to the tool when converting a map.
Note: This game has it different from all other UE4 games i did. Map support is not full:
- only static models supported on the map
- roads and other such things are done with spline meshes, these will be not bent, just placed as is
- some models are done with blueprints, they will be extractable, but not placed on a map
- landscapes are not properly supported, hopefully will be improved later




Material names assigned for each submesh:

