Locked .YFT (GTA V)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Locked .YFT (GTA V)

Post by DJ Normality »

Here is a way I found to extract model data from locked files.
Image
First open the file with OpenIV.
Next click on the savecontent/Export
This will give you a folder that looks like this.
Image
That .FULL file is the mesh.
Just open that up in model researcher.
Padding I found is different in each .YFT.

This a a helper I use in finding stuff.

FF FF FF FF (Begin) Vertex
LOOK FOR [80 3F] UV's
END [00 00 FF 00]
PAD VERT = 56
PAD FACE = 0
PAD UV = 60

Each one is different like I said but you are able to extract the file.
Image
I did this bus last year.
eategg
Posts: 1
Joined: Thu Jan 09, 2020 10:21 pm

Re: Locked .YFT (GTA V)

Post by eategg »

Could you be more specific for this guide? I have no idea where to put the code in model researcher.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Locked .YFT (GTA V)

Post by DJ Normality »

Image
Yeah ill do this one again for a reference.
Image
Layout
Image
Faces
Image
UV's
Image
Face Offset view