Final Fantasy VII Remake [PS4]

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
RevolverOcelo
Posts: 29
Joined: Sat Dec 01, 2018 1:43 pm

Final Fantasy VII Remake [PS4]

Post by RevolverOcelo »

UE 4.18

This is in Umodel.
Work: textures, static meshes, animations (several)
Don't work: skeletal meshes, animations (other)

skeletal mesh error:
Code:

Code: Select all

SerializeBulkArray <- FMultisizeIndexContainer<< <- FStaticLODModel4::SerializeRenderItem_Legacy <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize:0/786689 <- 
USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'PC0000_00.PC0000_00', pos=10BB4, ver=514/0, game=ue4.18 <- UObject::EndLoad <- LoadWholePackage:PC0000_00 <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=1149


animation error:
Code:

Code: Select all

UnPackage::SerializeFName:pos=0002FD80 <- TArray::Serialize:2/894 <- TArray::Serialize:1/10 <- FSmartNameMapping<< <- TArray::Serialize:0/1 <- SmartNames <- USkeleton::Serialize 
<- LoadObject:Skeleton'PC0000_00_Skeleton.PC0000_00_Skeleton', pos=2FD80, ver=514/0, game=ue4.18 <- UObject::EndLoad <- LoadWholePackage:N_Walk01_0_R180 <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=1149
Top



MrAdults was able to load Cloud's model in Noesis, but I get errors when I try. So I don't know what he did to make it work.

https://twitter.com/DickWhitehouse/stat ... 4244703232
Image

Image

Entire noesis dump when reloading plugins:
https://pastebin.com/KRBYNjFc
RevolverOcelo
Posts: 29
Joined: Sat Dec 01, 2018 1:43 pm

Re: Final Fantasy VII Remake [PS4]

Post by RevolverOcelo »

Still no progress as of late.
Here's Cloud's buster sword in its UE4 type. Still unable to open any rigged meshes in Noesis nor convert.
Model.rar
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Final Fantasy VII Remake [PS4]

Post by DJ Normality »

I cant seem to find much with the files you have provided. Here is what i did find tho.
The files are in fact encrypted.
Image
So how he did it is by gaining the encryption key and running it with either Quick BMS or his own dumper.
Here is where you insert the key and you might get luckly but i don't know how to find it.
DPyro
Posts: 15
Joined: Mon Nov 19, 2018 6:09 pm

Re: Final Fantasy VII Remake [PS4]

Post by DPyro »

How long is the key? The demo was able to be back-ported because it contained a key in it, dunno if its the same.

Image
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Final Fantasy VII Remake [PS4]

Post by DJ Normality »

Well no luck with that key.
Image
Sorry but i really dont know much more than that. That key looks to be right.

Key
"5mYaQ0XMh9-s_ZvFBrpnXsj4rdQ7pGUS"
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Final Fantasy VII Remake [PS4]

Post by DJ Normality »

I found this guy talking about it here.
viewtopic.php?f=9&t=1005&start=1280
I sent him a PM, waiting on response. For some reason the Link is private.
El Duderino wrote:I used unreal_tournament_4.bms on the FFVII REMAKE TRIAL and it seems to work.
https://forum.xentax.com/viewtopic.php?f=16&t=21563&sid=fbf81464c75ff336b3156074aedd884b
DPyro
Posts: 15
Joined: Mon Nov 19, 2018 6:09 pm

Re: Final Fantasy VII Remake [PS4]

Post by DPyro »

DJ Normality wrote:I found this guy talking about it here.
viewtopic.php?f=9&t=1005&start=1280
I sent him a PM, waiting on response. For some reason the Link is private.
El Duderino wrote:I used unreal_tournament_4.bms on the FFVII REMAKE TRIAL and it seems to work.
https://forum.xentax.com/viewtopic.php?f=16&t=21563&sid=fbf81464c75ff336b3156074aedd884b

It's not private, it's deleted. SE lawyers yo.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Final Fantasy VII Remake [PS4]

Post by DJ Normality »

SquareEnix threatened to take action against the extraction tools ? That's never stopped people before. Is this guy still working on the tools ?
DPyro
Posts: 15
Joined: Mon Nov 19, 2018 6:09 pm

Re: Final Fantasy VII Remake [PS4]

Post by DPyro »

It's a link to a thread, the entire thread is deleted. I posted in that thread before.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Final Fantasy VII Remake [PS4]

Post by DJ Normality »

I sent a pm.
RevolverOcelo
Posts: 29
Joined: Sat Dec 01, 2018 1:43 pm

Re: Final Fantasy VII Remake [PS4]

Post by RevolverOcelo »

I could use a PM as well. Really need extraction tools.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Final Fantasy VII Remake [PS4]

Post by DJ Normality »

By the way it sounds Square Enix Shut down the extraction. Thats why its never good to post stuff so quickly. If so disguise it as something else until they do see it. Bullshit. SquareEnix is greedy.
Image
I mean look at that shit.. And you wont even allow us to Mod ? *SPAM* you.
Darko
Posts: 47
Joined: Fri Jun 03, 2016 5:24 pm

Re: Final Fantasy VII Remake [PS4]

Post by Darko »

RevolverOcelo wrote:I could use a PM as well. Really need extraction tools.


Fakepkg generator:

https://www.psxhax.com/threads/fake-pkg ... brew.3444/

It's not really that hard to find it.

Here how to extract files:

viewtopic.php?t=7434
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Final Fantasy VII Remake [PS4]

Post by DJ Normality »

Im confused.. he already unpacked the game since he has a .UASSET file right?
RevolverOcelo
Posts: 29
Joined: Sat Dec 01, 2018 1:43 pm

Re: Final Fantasy VII Remake [PS4]

Post by RevolverOcelo »

Yeah. I want to know how to import rigged meshes, not extract the game.
somedude04
Posts: 2
Joined: Mon Jan 06, 2020 9:36 am

Re: Final Fantasy VII Remake [PS4]

Post by somedude04 »

<deleted>
Last edited by somedude04 on Mon Jan 06, 2020 9:33 pm, edited 1 time in total.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Final Fantasy VII Remake [PS4]

Post by DJ Normality »

yeah your a noob. :lol: :lol: btw your massive pictures could be smaller. try resizing before uploading. and as for the extraction what you posted is ripping, he was wanting rigged models and that would require more than ... whats that AMR lol.. cute but he would need a script or something that could write the files out. whats the hex thing you posted. just a random offset ?
El Duderino
Posts: 14
Joined: Fri Aug 08, 2014 12:30 am

Re: Final Fantasy VII Remake [PS4]

Post by El Duderino »

Last edited by El Duderino on Mon Jan 27, 2020 12:22 am, edited 1 time in total.
DPyro
Posts: 15
Joined: Mon Nov 19, 2018 6:09 pm

Re: Final Fantasy VII Remake [PS4]

Post by DPyro »

Works

Image
DPyro
Posts: 15
Joined: Mon Nov 19, 2018 6:09 pm

Re: Final Fantasy VII Remake [PS4]

Post by DPyro »

DJ Normality your PM's are turned off.