Final Fantasy VII Remake [PS4]

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
jones
Posts: 3
Joined: Thu Aug 29, 2019 4:20 pm

Re: Final Fantasy VII Remake [PS4]

Post by jones »

ProGamer are you going to share the 84.4G of files or are you sworn to silence about how you got them? :) Has anyone else got the files?
ProGamer
Posts: 45
Joined: Wed Oct 02, 2019 10:01 am

Re: Final Fantasy VII Remake [PS4]

Post by ProGamer »

I don't like xnalara
It's not my fault if people don't understand why people who have used my model have no problem

https://www.deviantart.com/xfalsehavenx ... -840044471

I have no difficulty I have extracted more models than the others And it is not worth asking me the file
driahva
Posts: 4
Joined: Tue Apr 28, 2020 10:33 am

Re: Final Fantasy VII Remake [PS4]

Post by driahva »

You don't have to tell us where you got the files, but you could tell us how you found the files. ;) And also the decryption key. Not sure why you'd keep it to yourself.
jaxx21
Posts: 7
Joined: Tue Apr 28, 2020 6:00 am

Re: Final Fantasy VII Remake [PS4]

Post by jaxx21 »

thank you ProGamer for your model.They are excellent.Sword, moto of final fantasy and your terminator from MK11 is incredible.Thank you for sharing with us. no problem for me because you share model with us.thanks
Ichi217
Posts: 6
Joined: Tue Apr 21, 2020 6:27 am

Re: Final Fantasy VII Remake [PS4]

Post by Ichi217 »

ProGamer wrote:I don't like xnalara
It's not my fault if people don't understand why people who have used my model have no problem

https://www.deviantart.com/xfalsehavenx ... -840044471

I have no difficulty I have extracted more models than the others And it is not worth asking me the file


Wow. Ya know what, we got some other people uploading some proper exported models so this is no longer a problem I'm willing to help you with.

The person you linked clearly states in their description that they had dddkhakha1 to export it Xnalara. And when I asked them they said they used the FBX model you provided in order to export it. Stick to FBX and start checking your work.

Also if that "asking me the file" nonsense meant you weren't going to be sharing the PKG files and the key to the people here after you went on about other people not sharing then you're a hypocrite.
KibbloMkII
Posts: 10
Joined: Mon Mar 02, 2020 8:45 pm

Re: Final Fantasy VII Remake [PS4]

Post by KibbloMkII »

Somebody pm'd me saying theyd give me the pkg if I could decrypt it, but I cant use the link since my laptop refuses to allow me to download from google drive at all. I just want to be able to decrypt the pkg for myself so I can port all the mechs and some other random things into mmd and sketchup to play with. I'll never understand the whole refuse to share or even help elitism I see running rampant in ripping communities. Is there some tool I can get to rp the game data straight off my physical copy without a jailbroke ps4? I also want Seph's Masamune, the demo only has a normal map texture for it
Kein
Posts: 32
Joined: Wed Jan 08, 2020 11:22 pm

Re: Final Fantasy VII Remake [PS4]

Post by Kein »

KibbloMkII wrote:I'll never understand the whole refuse to share or even help elitism I see running rampant in ripping communities.

Any smallish community is like that, it just basic human ego. This is the only way they feel like they are relevant or mean anything on the vast space of the Internet.
For some people it is the most precious moments to cherish, go figure.
ProGamer
Posts: 45
Joined: Wed Oct 02, 2019 10:01 am

Re: Final Fantasy VII Remake [PS4]

Post by ProGamer »

I put everything back. all the textures that were missing On all the characters

all the models that I extract are in FBX and XPS Instead of talking about my work, go look for the files
Ichi217


You insulted me hypocrite You were really too stupid because I was going to share the files

Too bad
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Final Fantasy VII Remake [PS4]

Post by DJ Normality »

Image
There was a guy sharing files with me but stopped the share at 50%. And guys calm down its just data files. Give people time.
driahva
Posts: 4
Joined: Tue Apr 28, 2020 10:33 am

Re: Final Fantasy VII Remake [PS4]

Post by driahva »

[quote="DJ Normality"][/quote]

If you succeed, would you be willing to share a magnet? <3

Edit: I suck at BBcode
jones
Posts: 3
Joined: Thu Aug 29, 2019 4:20 pm

Re: Final Fantasy VII Remake [PS4]

Post by jones »

Even if you manage to find the first key and unpack the pkg it will still have AES encrypted Unreal engine files. I don't think anyone has the keys other than the person who got past the protection and uploaded the 84.4G. Maybe they don't even have keys themselves and found some exploit to get assets.
Kein
Posts: 32
Joined: Wed Jan 08, 2020 11:22 pm

Re: Final Fantasy VII Remake [PS4]

Post by Kein »

jones wrote:Even if you manage to find the first key and unpack the pkg it will still have AES encrypted Unreal engine files. I don't think anyone has the keys other than the person who got past the protection and uploaded the 84.4G. Maybe they don't even have keys themselves and found some exploit to get assets.


1. Not every UE4 game has encrypted assets
2. It is way easier to find decryption key for UE4 packed data then for PKG, this forum literally has whole thread dedicated to that
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Final Fantasy VII Remake [PS4]

Post by DJ Normality »

No you just drop the .uasset onto daemons extractor and it converts mesh far as i can see.
Image
flutch
Posts: 3
Joined: Tue Mar 03, 2020 12:20 am

Re: Final Fantasy VII Remake [PS4]

Post by flutch »

Ichi217 wrote:
ProGamer wrote:there is no texture problem when

when I extract it gives me the texture like that


It's not so much a problem with the textures themselves. They're there in your zip folder. It's a problem with the materials AND the mesh when you export into XPS format, they're not keeping their assigned textures and in fact don't even have the correct folder associated with them. The textures can be assigned manually, which is all fine and dandy for the knowledgeable blender user, but when you are advertising a model for Xnalara/XPS that means there are going to be people using Xnalara that want to use the model but can not due to these exporting errors.
Not everyone is going to be using these for Blender rendering, so telling people to download plugins is only helping half of the problem. The other half is on your end. So far the FBX models I've used I haven't run into any problems but there are a lot of models to go through that you've posted so you'll have to watch your comments to find out.

I'm attaching what I see with your Tifa model as an example. The dark mesh is AFTER I've assigned a very basic shader and the required texture. You can see the problem on all the meshes in Material Preview. I am unaware of how to fix this problem so hopefully someone here that is more knowledgeable can help you, or you can start asking someone. Otherwise your comment thread on Deviantart is gonna blow up because this is a repeated issue. I'm also attaching an image of what button to click to reply.
TifaProblems.PNG

CLICKTHIS.png


for the o tex is in diff channel, except face
try everything else before complaining
Ichi217
Posts: 6
Joined: Tue Apr 21, 2020 6:27 am

Re: Final Fantasy VII Remake [PS4]

Post by Ichi217 »

flutch wrote:
Ichi217 wrote:
ProGamer wrote:there is no texture problem when

when I extract it gives me the texture like that


It's not so much a problem with the textures themselves. They're there in your zip folder. It's a problem with the materials AND the mesh when you export into XPS format, they're not keeping their assigned textures and in fact don't even have the correct folder associated with them. The textures can be assigned manually, which is all fine and dandy for the knowledgeable blender user, but when you are advertising a model for Xnalara/XPS that means there are going to be people using Xnalara that want to use the model but can not due to these exporting errors.
Not everyone is going to be using these for Blender rendering, so telling people to download plugins is only helping half of the problem. The other half is on your end. So far the FBX models I've used I haven't run into any problems but there are a lot of models to go through that you've posted so you'll have to watch your comments to find out.

I'm attaching what I see with your Tifa model as an example. The dark mesh is AFTER I've assigned a very basic shader and the required texture. You can see the problem on all the meshes in Material Preview. I am unaware of how to fix this problem so hopefully someone here that is more knowledgeable can help you, or you can start asking someone. Otherwise your comment thread on Deviantart is gonna blow up because this is a repeated issue. I'm also attaching an image of what button to click to reply.
TifaProblems.PNG

CLICKTHIS.png


for the o tex is in diff channel, except face
try everything else before complaining


Learn to read.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Final Fantasy VII Remake [PS4]

Post by DJ Normality »

Dude is wack.. claims to have the files but all his links are down and wont share them.. Yeah. Ok dude. You so cool Pro Gamer. Congratulations. Hope you feel like you made a difference here lmao. Imma go ahead and report them on Deviant Art for us all ;)
flutch
Posts: 3
Joined: Tue Mar 03, 2020 12:20 am

Re: Final Fantasy VII Remake [PS4]

Post by flutch »

DJ Normality wrote:Dude is wack.. claims to have the files but all his links are down and wont share them.. Yeah. Ok dude. You so cool Pro Gamer. Congratulations. Hope you feel like you made a difference here lmao. Imma go ahead and report them on Deviant Art for us all ;)


i think he just replace the file with the new one with all the textures
and there's also someone who shares ffviir extracted
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Final Fantasy VII Remake [PS4]

Post by DJ Normality »

Last edited by DJ Normality on Sun May 03, 2020 3:31 pm, edited 1 time in total.
ProGamer
Posts: 45
Joined: Wed Oct 02, 2019 10:01 am

Re: Final Fantasy VII Remake [PS4]

Post by ProGamer »

:)
jaxx21
Posts: 7
Joined: Tue Apr 28, 2020 6:00 am

Re: Final Fantasy VII Remake [PS4]

Post by jaxx21 »

Hi, do you know how to have pretty hair? because when i open in blender or 3DSmax or another program, it looks like square hair.
its for print in 3D. i wish to have hair like smooth with tips. I hope you understand. Thanks for help.
Image