hi everyone!
I have a 'baseHead_AnimMesh.FBX' and .MorphTarget files to modify baseHead, it's from XCom UE3 game
can you guys help me to convert these .MorphTarget files into OBJ to apply them onto 'baseHead_AnimMesh.FBX'?
or make maxscript to import .MorphTarget into 3ds max as simple mesh?
I attached all the examples
p.s.: some information can be found in umodel github:
https://github.com/gildor2/UEViewer/blo ... nMesh4.cpp