Ghost Recon: Phantoms (YETI Engine) .big archive

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
zaramot
Posts: 51
Joined: Mon Sep 01, 2014 7:19 pm

Ghost Recon: Phantoms (YETI Engine) .big archive

Post by zaramot »

Hello guys!
I returned to this game, in order to finish my model-import script for 3ds max.
Image
Unfortunately, script I used to extract yeti.big archive (where everything is stored), doesn't extract most of the files, just few % of entire archive.
http://aluigi.altervista.org/papers/bms/yeti_ybig.bms
So, I'm kindly asking if someone could help me out with this, and extract all game files from .big archive. Thanks in advance!
Here's the sample
https://www.sendspace.com/file/apuwk4
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by Ekey »

I'm not sure so we can do something better like this script.
zaramot
Posts: 51
Joined: Mon Sep 01, 2014 7:19 pm

Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by zaramot »

Thanks a lot for looking into this Ekey :) That's a bit sad, since this game has nice content, weapons and armor customization.
But at least we can get some models already:)
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by Ekey »

zaramot wrote:doesn't extract most of the files, just few % of entire archive.

btw: are you sure? because it's strange
zaramot
Posts: 51
Joined: Mon Sep 01, 2014 7:19 pm

Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by zaramot »

Yes, I'm sure :) From 2.55 gb yeti.big archive, script extracted a bit over 200 mb of files. Can't be right, also a lot of model missing, I imported all of extracted ones, and I saw much more in the game+ a lot of missing textures (for body parts/weapons didn't check environments)

Here's the message window after extraction if complete
Image
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by aluigi »

The problem was caused by a referenced file not existent in the archive (not checked at 100% tbh), it has the OFFSET field set to 0xffffffff.
I have updated the script to version 0.1.1a to skip these unexistent files.

Thanks for the report.
zaramot
Posts: 51
Joined: Mon Sep 01, 2014 7:19 pm

Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by zaramot »

Ah, Aluigi it's I thanking you so much! Working like a charm, thank you again, you're a lifesaver. Where's the "thanks" button goes? :D Now I can finish model-import part
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by aluigi »

I guess that the "Thanks for posts" mod of phpbb (the "thanks" button) will no longer return because it's still in development for phpbb 3.1 and doesn't seem compatible with subsilver2: https://www.phpbb.com/community/viewtop ... &t=2259046

Oh well, don't worry about the thanks :D
Raven
Posts: 13
Joined: Fri Jan 16, 2015 7:06 pm

Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by Raven »

zaramot wrote:Yes, I'm sure :) From 2.55 gb yeti.big archive, script extracted a bit over 200 mb of files. Can't be right, also a lot of model missing, I imported all of extracted ones, and I saw much more in the game+ a lot of missing textures (for body parts/weapons didn't check environments)

Here's the message window after extraction if complete
Image


i have test the previous script ...
i press always the A and obtain always 5 Go of datas ....
if i use rename or others fonctions, yup we got only 200 mb ....
Tosyk
Posts: 81
Joined: Mon Aug 11, 2014 6:37 am

Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by Tosyk »

Hi to all
Is there a way you guys can help me with big files of the beowulf and lost.
here's 40 megs of each:
http://www.mediafire.com/download/06baz ... big_cut.7z
http://www.mediafire.com/download/xdhh6 ... big_cut.7z

I'm looking for solution for years and nothing appers until a guy released max script for models which I want to test.
thanks in advanced![/quote]