I am looking to decompile the sprite data from an old DOS Game (Treasure Cove). If it helps any, I found that the game was written with the Borland C++ Programming Language.
It appears that the sprites are located in TLD files, though I am incapable of confirming or denying that. If my theory is correct, are there any programs capable of opening TLD files? I have included the TLD file here: sonamyfan362.com/TCV256H.TLD. I strongly suspect that this file contains the sprite data.
What do you suggest I do with this information? It's in Borland C++, and I want to find a method of extracting it.
This file seems to contain Bitmap signatures. I looked for GIF signatures, and found nothing.
Need to extract sprites
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Re: Need to extract sprites
The TLD files seem to be datastores for all kinds of files.
The images appear to be indexed but i can't figure out where this is loaded from (take a look at FUN_00401664)
I suspect images have ids between 1000 - 4000 by various things in the program
TLD file has entry table of 20 byte entries (0x14)
Start of TLD
header check TLCD
Magic TLCD
0x8 - entry amount
0xc - start of File entrys
File entry
index
0 - file id
8 - file type BNDL / RRGB / FFNT / OTHR
12 - file position
16 - file length
The images appear to be indexed but i can't figure out where this is loaded from (take a look at FUN_00401664)
I suspect images have ids between 1000 - 4000 by various things in the program
TLD file has entry table of 20 byte entries (0x14)
Start of TLD
header check TLCD
Magic TLCD
0x8 - entry amount
0xc - start of File entrys
File entry
index
0 - file id
8 - file type BNDL / RRGB / FFNT / OTHR
12 - file position
16 - file length