I have a cool idea about generating some helpful stuff for the game Rust. To make it real I need to know the map coordinates of things at Monuments.
My guess is that I need to extract the file
Code: Select all
Bundles/shared/monuments.bundle
Code: Select all
- the folder doesn't exist, do you want to create it (y/N)?:
y
offset filesize filename
--------------------------------------
Error: incomplete input file 0: /Users/nakilon/_/temp/monuments.bundle
Can't read 4 bytes from offset 712e7830.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 0% 53 1595457033 . offset 712e7830
Last script line before the error or that produced the error:
204 get NAMESZ long
The second part of my idea will need to get stuff coordinates on a seed generated map and here I'm less sure where to look at. Maybe
Code: Select all
Bundles/maps/maps.bundle
Code: Select all
- the folder doesn't exist, do you want to create it (y/N)?:
y
offset filesize filename
--------------------------------------
Error: incomplete input file 0: /Users/nakilon/_/temp/maps.bundle
Can't read 1 bytes from offset 590661ba.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 0% 24 1316063192 . offset 590661ba
Last script line before the error or that produced the error:
84 get DUMMY byte