Twisted Metal 2012 .NGP

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Twisted Metal 2012 .NGP

Post by DJ Normality »

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I have been working on this project for over a year and I could really use some help.

This is what I come to find in my research.
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Seems that the indivudal car files have 2 types of mesh. Regular and damaged. I was able to find the whole car undamaged in the UI.ngp.
But there are no UV's in the file. I acutally went through 3.5million offsets and found nothing but vertex/face data.
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This is the assumed "Undamaged" version.
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This is the assumed "Damaged" version.
**I noticed in the UI.NGP there is no padding**
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Here is a list I made to find the offsets in Model Researcher.
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I was able to get all these cars, but I had to manually UV map them all. That was very time consuming. I didnt work on the file for awhile and I had a drive crash on me so I decided to move everything off of it. Well the Twisted Metal Garage I had saved was corrupt. I didn't even notice the size of the file was 6GB. So I think I just had too much in one file. Makes me very sad to know all that work was wasted. So I would like to get all the mesh this time with UV data. I do still have all the original exports but redoing all that again is just a huge set back.
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This is what the mesh looks like when i import all the extracted parts. Not only do I have to remap it. I have to re assemble it.
If anyone could help me in making a script or trying to understand this data I would be forever in debt. I know I can't be the only one who wants these for mods.
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This is the header.
https://drive.google.com/file/d/1yaLFXZ ... sp=sharing
Here are the .NGP files.