Gameloft Glitch Engine: World of Arms *.PACK

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Gameloft Glitch Engine: World of Arms *.PACK

Post by LolHacksRule »

Unlike most Gameloft games, these pack files aren't easily openable with WinRAR/7Z/something else or encrypted (I can see data compressed in it), heck cannot repair the archives either. Can someone figure them out? The ones with 8 bytes are dummies. I was trying on my phone due to I didn't have my PC near me. I don't think its an .ARK either.

https://we.tl/t-i3B1iw3QVB

Code: Select all

00-01: 00
02-03: File/folder count? +1-2 byte(s) if bigger than 255/255x2
03: 00 unless above
04: Appears to always be 01
05-07: 00
08/beyond: bytesize of file/foldername, data
Last edited by LolHacksRule on Tue Dec 17, 2019 6:24 pm, edited 4 times in total.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Gameloft: World of Arms *.PACK

Post by LolHacksRule »

Anything? All the scripts I know don't work, I tried ARK, Gameloft, Gameloft Bin (UNO) and Ngage, even offzip doesn't work! Even the current Gameloft/Glitch Engine modification tools don't work!
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Gameloft Glitch Engine: World of Arms *.PACK

Post by LolHacksRule »

These will be deleted in one day, please respond if you can before then.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Gameloft Glitch Engine: World of Arms *.PACK

Post by LolHacksRule »

Too late