MXGP (Milestone, 2014) - XWB files

Codecs, formats, encoding/decoding of game audio, video and music
mtik333
Posts: 15
Joined: Thu Jul 26, 2018 5:15 am

MXGP (Milestone, 2014) - XWB files

Post by mtik333 »

Hello,

I did not see anything regarding this game, so I decided to write a topic.

So music seems to be stored in XWB files and then the file starts with "WBND." chars. I tried the only script mentioning WBND but it obviously did not work. Also tried Dragon UnPacker as maybe combined mp3/wav is stored there, but not really.

Do you have any idea regarding this one?
Link to example file: https://drive.google.com/open?id=1nzO-z4J5-7WgxbcfBe0jCMda8QJoVaB3
Anexenaumoon
Posts: 119
Joined: Sun Dec 27, 2015 10:22 pm

Re: MXGP (Milestone, 2014) - XWB files

Post by Anexenaumoon »

This file plays fine in foobar2000 with the vgmstream component, both which can be found here:
http://foobar2000.org

vgmstream can be found under "Components" section on the site. Just install that, and the XWB should play fine.
mtik333
Posts: 15
Joined: Thu Jul 26, 2018 5:15 am

Re: MXGP (Milestone, 2014) - XWB files

Post by mtik333 »

Anexenaumoon wrote:This file plays fine in foobar2000 with the vgmstream component, both which can be found here:
http://foobar2000.org

vgmstream can be found under "Components" section on the site. Just install that, and the XWB should play fine.


Thanks, you're right. Seems that for some time Milestone used this kind of ADPCM compression, as games such as MXGP, MXGP2, Ride (1) and MotoGP 14 store music in the same way.