(.FLM) - Eletronic Arts

Codecs, formats, encoding/decoding of game audio, video and music
OAleex
Posts: 52
Joined: Mon Nov 04, 2019 3:18 am

(.FLM) - Eletronic Arts

Post by OAleex »

https://mega.nz/#!xqIT2IZK!1QkCEzAVGbPy ... RXFSABgj0g (43MB)

Can anyone help me extract or view this "supposedly" video file?
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: (.FLM) - Eletronic Arts

Post by BloodRaynare »

Which game and platform? Because FLM is just a container. What's inside them depends on the platform.
OAleex
Posts: 52
Joined: Mon Nov 04, 2019 3:18 am

Re: (.FLM) - Eletronic Arts

Post by OAleex »

BloodRaynare wrote:Which game and platform? Because FLM is just a container. What's inside them depends on the platform.


Game: Freekstyle
Platform: PlayStation2
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: (.FLM) - Eletronic Arts

Post by BloodRaynare »

Here's a bms demuxer script + batch tool to convert it to mpg (Requires ffmpeg for the conversion, put the ffmpeg.exe on the same directory as the script).
Only support PS2 .FLM files ATM
OAleex
Posts: 52
Joined: Mon Nov 04, 2019 3:18 am

Re: (.FLM) - Eletronic Arts

Post by OAleex »

BloodRaynare wrote:Here's a bms demuxer script + batch tool to convert it to mpg (Requires ffmpeg for the conversion, put the ffmpeg.exe on the same directory as the script).
Only support PS2 .FLM files ATM


Image

:/
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: (.FLM) - Eletronic Arts

Post by BloodRaynare »

Try this revised one instead. I fixed some of the typos that might be the cause of the error you received.
OAleex
Posts: 52
Joined: Mon Nov 04, 2019 3:18 am

Re: (.FLM) - Eletronic Arts

Post by OAleex »

BloodRaynare wrote:Try this revised one instead. I fixed some of the typos that might be the cause of the error you received.


Image


"intropal.M2V: No such file or directory
Não foi possível encontrar C:\Users\Alex\Desktop\ffefef\intropal.M2V
Não foi possível encontrar C:\Users\Alex\Desktop\ffefef\intropal.ADS"

ENGLISH:
"intropal.m2v: No such file or directory
Could not find C:\Users\Alex\Desktop\ffefef\intropal.M2V
Could not find C:\Users\Alex\Desktop\ffefef\intropal.ADS"
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: (.FLM) - Eletronic Arts

Post by BloodRaynare »

Hmmm after I observed your screenshots, did you put the quickbms.exe in the same directory (for the demux script)?
(Sorry, forgot to tell you that you'll need the quickbms as well)
OAleex
Posts: 52
Joined: Mon Nov 04, 2019 3:18 am

Re: (.FLM) - Eletronic Arts

Post by OAleex »

BloodRaynare wrote:Hmmm after I observed your screenshots, did you put the quickbms.exe in the same directory?



https://prnt.sc/q9ezki
It worked?
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: (.FLM) - Eletronic Arts

Post by BloodRaynare »

Yes, the video data extraction can be really quick or can be really long depending on the video length.
OAleex
Posts: 52
Joined: Mon Nov 04, 2019 3:18 am

Re: (.FLM) - Eletronic Arts

Post by OAleex »

BloodRaynare wrote:Yes, the video data extraction can be really quick or can be really long depending on the video length.


Thanks ^^.


Can you explain how reimport?
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: (.FLM) - Eletronic Arts

Post by BloodRaynare »

OAlex wrote:
Thanks ^^.


Can you explain how reimport?


About reimporting the FLMs....

Short answer: It's impossible.

Long answer: I don't think reimporting would cut it with this format (Since this script is using MEMORY_FILE, so the reimporting is impossible. I could be wrong though). I think more about making a separate bms script which you use your existing created M2V and it's MGAV audio (With it's MGAV generator scripts as well) to generate a new FLM file. The problem is, I don't know the exact order of the "2PGM" and "MGAV" chunks to make a correct FLM files. Not to mention I'm still not really understands about the parameter of each chunks header.
OAleex
Posts: 52
Joined: Mon Nov 04, 2019 3:18 am

Re: (.FLM) - Eletronic Arts

Post by OAleex »

BloodRaynare wrote:
OAlex wrote:
Thanks ^^.


Can you explain how reimport?


About reimporting the FLMs....

Short answer: It's impossible.

Long answer: I don't think reimporting would cut it with this format (Since this script is using MEMORY_FILE, so the reimporting is impossible. I could be wrong though). I think more about making a separate bms script which you use your existing created M2V and it's MGAV audio (With it's MGAV generator scripts as well) to generate a new FLM file. The problem is, I don't know the exact order of the "2PGM" and "MGAV" chunks to make a correct FLM files. Not to mention I'm still not really understands about the parameter of each chunks header.



Thanks dude. You are awesome!