Jurassic world evolution OVL/AUX files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Dark_Ansem
Posts: 118
Joined: Thu Feb 23, 2017 10:39 am

Jurassic world evolution OVL/AUX files

Post by Dark_Ansem »

Hello, I'm trying to investigate Jurassic world evolution configuration/audio files.

AFAIK there is already an OVL extractor but it doesn't work for these files.

Could someone please help?

Some preliminary info about OVL files is here: http://wiki.xentax.com/index.php/RollerCoaster_Tycoon_3
Dark_Ansem
Posts: 118
Joined: Thu Feb 23, 2017 10:39 am

Re: Jurassic world evolution OVL/AUX files

Post by Dark_Ansem »

So, apparently some mod tools are out so there is no more need to help for the OVL files.

However, I'd like still some help for unpacking-repacking the AUX files. They are bnk files, so perhaps Wwise?
Ravioli Game tools does find audio files inside the aux files, and the interior is made of DAT files and WEM files.
Dark_Ansem
Posts: 118
Joined: Thu Feb 23, 2017 10:39 am

Re: Jurassic world evolution OVL/AUX files

Post by Dark_Ansem »

Perhaps a FBX script could help with packing/injecting/repacking?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Jurassic world evolution OVL/AUX files

Post by aluigi »

The script for BKHD files (those with .aux extension) is http://aluigi.org/bms/armyoftwo.bms
Dark_Ansem
Posts: 118
Joined: Thu Feb 23, 2017 10:39 am

Re: Jurassic world evolution OVL/AUX files

Post by Dark_Ansem »

Thank you!
PlanK69
Posts: 73
Joined: Thu Sep 10, 2015 10:17 pm

Re: Jurassic world evolution OVL/AUX files

Post by PlanK69 »

the new Jurassic World 2 was released recently, and I tried using that bms script from armyoftwo on it, but to no avail.

here is a sample file: https://drive.google.com/file/d/1jcvdyL ... sp=sharing

file is: Music_Tension_music_tension_media_bnk_S.aux, it should contain audio.

would be great if you could have a look at the file aluigi. many thanks for your work.
Dark_Ansem
Posts: 118
Joined: Thu Feb 23, 2017 10:39 am

Re: Jurassic world evolution OVL/AUX files

Post by Dark_Ansem »

Have you tried using the official OpenNaja tools?
PlanK69
Posts: 73
Joined: Thu Sep 10, 2015 10:17 pm

Re: Jurassic world evolution OVL/AUX files

Post by PlanK69 »

yes, the tools dont work on my comp.
DKDave
Posts: 136
Joined: Mon Nov 23, 2020 6:01 pm

Re: Jurassic world evolution OVL/AUX files

Post by DKDave »

PlanK69 wrote:the new Jurassic World 2 was released recently, and I tried using that bms script from armyoftwo on it, but to no avail.

here is a sample file: https://drive.google.com/file/d/1jcvdyL ... sp=sharing

file is: Music_Tension_music_tension_media_bnk_S.aux, it should contain audio.

would be great if you could have a look at the file aluigi. many thanks for your work.


That archive is just a bunch of RIFF/WAVE files. You can extract them using any WAVE ripper, and then rename the files to .wem to play in Foobar/vgmstream.