I need some help to extract .arc files from the game called Amagami from PS2. That probably contains images.
Is there some program?
Amagami .ARC (PS2)
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Re: Amagami .ARC (PS2)
.arc is an archive file.
Inside the file is a collection of TIM2 images.
8BPP is the standard TIM2 format, 4BPP is a font file, the font uses 24 * 28 tiles.
Inside the file is a collection of TIM2 images.
8BPP is the standard TIM2 format, 4BPP is a font file, the font uses 24 * 28 tiles.
Last edited by Allen on Mon Dec 02, 2019 4:51 am, edited 2 times in total.
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Re: Amagami .ARC (PS2)
Thank you!
But the extracted images are bright.
Do you know an alternative way?
But the extracted images are bright.
Do you know an alternative way?
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- Posts: 156
- Joined: Tue Sep 01, 2015 9:44 am
Re: Amagami .ARC (PS2)
I found that I can view TIM2 images correctly with Noesis.
You can use the following script to unpack.
You can use the following script to unpack.
Code: Select all
#Game: Amagami .ARC (PS2)
#By Allen 20191202
#script for QuickBMS http://quickbms.com
#unpack tim2 images
get numFiles long
get indexChunkSize long
set skipsize long numFiles
math skipsize * 4
goto skipsize 0 SEEK_CUR
for i = 0 < numFiles
get type long
get hash long
get offset long
get size long
savepos next
goto offset
getdstring fourcc 4
if fourcc == "TIM2"
set name i
string name + ".tm2"
log name offset size
endif
goto next
next i
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- Posts: 156
- Joined: Tue Sep 01, 2015 9:44 am
Re: Amagami .ARC (PS2)
Mysticus wrote:Thank you!
But the extracted images are bright.
Do you know an alternative way?
I provide 2 methods,
1. Use quickbms script to unpack and use Noesis to view (but does not support tiles).
2. I just updated the conversion tool and it can be extracted correctly.
How to use the tool: Drag files to the program.
EDIT:
Update 4bpp tile format.