Download: https://mega.nz/#!zcxGgAhC!a4WN5Ogu-_Ow ... Tik8rxizMU
These files are from the PS2 version of Godzilla Save The Earth.
Any help is greatly appreciated!

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000Bip01 Lower L Leg01
000Bip01 L Wing_01
000Bip01 L Wing_02
Ekey wrote:Well i quick looked it:
*.CMP - inside i see lines likeCode: Select all
000Bip01 Lower L Leg01
000Bip01 L Wing_01
000Bip01 L Wing_02
and i'm sure it's mesh file.
*.BDP - strange format - looks like generic storage.
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[anguirus0]
BEGIN_PROP_TABLE
FILE "Anguirus_0"
COLOR "2,98,204,255"
TEXT "Anguirustext"
BUNDLE "anguirusMS_0.bdg"
SKELETON "anguirus_skeleton.pwk"
MESH "anguirus_mesh.pwk"
// Positions for player X in each of the 4 configurations
// Position Rotate Mirror Lights ZFade Text Indicator
POS1 "(-15,-42,145) (0,210,0) 0 LSM0 (-10.0,35.0) (280.0,280.0,0.90) (280.0,255,0.75)"
POS2 "(-45,-45,130) (0,225,0) 0 LSM1 (-25.0,45.0) (140.0,280.0,0.90) (140.0,255,0.75)"
POS3 "(-60,-40,160) (0,220,0) 0 LSM2 (-25.0,40.0) (120.0,285.0,0.75) (120.0,260,0.70)"
POS4 "(-65,-45,160) (0,220,0) 0 LSM3 (-25.0,45.0) (100.0,285.0,0.60) (100.0,265,0.65)"
MICRO_FILE "MicroAnguirus_0"
START_LOC_SET 0
END_PROP_TABLE
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# extracts the GODZILLA.VOL from Godzilla: Save the Earth (PS2)
#
# written by AlphaTwentyThree of Zenhax
#
# script for QuickBMS http://quickbms.aluigi.org
idstring "PVOL"
get UNK long
get FILES long
get DATASTART long
xmath NAMEOFF "(0xc * FILES) + (4 * FILES) + 20"
for i = 0 < FILES
get OFFSET long
get SIZE long
get FID long
savepos MYOFF
goto NAMEOFF
get NAME string
savepos NAMEOFF
goto MYOFF
log NAME OFFSET SIZE
next i