[PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Girivh93
Posts: 5
Joined: Wed Nov 20, 2019 8:43 am

[PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Post by Girivh93 »

Greetings all. :)

I need help for open few file format inside .Afs file (after extract from .Iso)

I wanted to get 3D Model and Texture in game. Yes i do with ninja ripper and other ripping software. But it's only showing full black texture and very a lot things to do. And i can't get normal .Obj like i wanted :(

Yes i do. I try a lot script with quickbms. But nothing happen even the extensions file name is same.

Yes i do II. Also i already try with hex editor like HXD. But i can't get anything. :(

I think if we can extract/convert the file maybe we can get better mesh and texture.

Any help is really appreciated. Thanks

:this is sample file from this iso game:
https://drive.google.com/open?id=19661V ... kQdPikOKNC
Girivh93
Posts: 5
Joined: Wed Nov 20, 2019 8:43 am

Re: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Post by Girivh93 »

Update.

.adx is audio files
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Post by DJ Normality »

I had no problem getting the models.
Image
First timer i take it ?
Girivh93
Posts: 5
Joined: Wed Nov 20, 2019 8:43 am

Re: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Post by Girivh93 »

DJ Normality wrote:I had no problem getting the models.
Image
First timer i take it ?



Cool!! Can you teach me how to do that pls.. ;)
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Post by DJ Normality »

Use PCSX2 4600 version.
Its the only one with the .obj snap feature.
Once you got it boot your game.
Get to a part where your mesh is on screen.
I run TexMod with the rip so i can do it all at once.
TexMod allows you to cycle through the textures on screen and save them.
Now once you get to your mesh, hold Shift + F8.
This will snap a image of the geometry.
Look in your My Documents\PCSX2\Snaps.
You will see a .obj file.
Now take that file and open it in 3DS Max.
You will see there are duplicate meshes here.
Highlight from 000 to whatever is half.
So say there are 1300 objects. You will need 650-1300.
These are usually the UV mapped polygons.
Once deleted save the .obj as an .obj.
Open up PCSX2 Model Converter.
This program allows you to fix the projection on PCSX2 snaps.
Now that our .obj is fixed with correct polygons its still not fixed in projection.
So take the .obj file place it in the RAW folder.
Look at the snap .bmp file generated in the snap folder.
Go to properties and details.
Look at the resolution of the snap.
Divide by half.
So if your resolution was 340x224.
Then set the parameters of the program to 170x112.
Each snap will be different for each game.
After you get that part set Focal Distance to 1000.
Click Fix projections.
Then click Repair projections.
Go back to your PCSX2 Model Converter folder and in your Fixed Projections folder you will see a new .obj.
Load this into your 3D program.
I use Cinema 4D.
Once loaded optimize points so you can center to object.
After axis is set center the object to the center of the world.
Now you can see the mesh with no projection.
Girivh93
Posts: 5
Joined: Wed Nov 20, 2019 8:43 am

Re: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Post by Girivh93 »

DJ Normality wrote:Use PCSX2 4600 version.
Its the only one with the .obj snap feature.
Once you got it boot your game.
Get to a part where your mesh is on screen.
I run TexMod with the rip so i can do it all at once.
TexMod allows you to cycle through the textures on screen and save them.
Now once you get to your mesh, hold Shift + F8.
This will snap a image of the geometry.
Look in your My Documents\PCSX2\Snaps.
You will see a .obj file.
Now take that file and open it in 3DS Max.
You will see there are duplicate meshes here.
Highlight from 000 to whatever is half.
So say there are 1300 objects. You will need 650-1300.
These are usually the UV mapped polygons.
Once deleted save the .obj as an .obj.
Open up PCSX2 Model Converter.
This program allows you to fix the projection on PCSX2 snaps.
Now that our .obj is fixed with correct polygons its still not fixed in projection.
So take the .obj file place it in the RAW folder.
Look at the snap .bmp file generated in the snap folder.
Go to properties and details.
Look at the resolution of the snap.
Divide by half.
So if your resolution was 340x224.
Then set the parameters of the program to 170x112.
Each snap will be different for each game.
After you get that part set Focal Distance to 1000.
Click Fix projections.
Then click Repair projections.
Go back to your PCSX2 Model Converter folder and in your Fixed Projections folder you will see a new .obj.
Load this into your 3D program.
I use Cinema 4D.
Once loaded optimize points so you can center to object.
After axis is set center the object to the center of the world.
Now you can see the mesh with no projection.



Thanks for your share bro. But what excatly i want is convert the file/extract the file so we can get better model and in t-pose.

Because it will really difficult to rig the model without bones.

I was able to rip 3d model and texture from basara 3 and 4.

Perhaps you can look the hex from my attachment files above. I reallu appreciate that :)
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Post by DJ Normality »

Every PS1 and PS2 I have ripped,(around 100) I've never once seen a T-pose. That is for newer gen consoles or PC. PS1 an PS2 used a Build Table method to rig/animate the mesh. Not bones.
Girivh93
Posts: 5
Joined: Wed Nov 20, 2019 8:43 am

Re: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Post by Girivh93 »

Ok bro. Maybe i will try again ripping manual with 4600 version. But when i rip the model and fix it with pcsx2 model converter why the model become flat? How to fix this. Thanks
Ares722
Posts: 4
Joined: Sun Sep 28, 2014 10:14 am

Re: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Post by Ares722 »

Girivh93 wrote:Ok bro. Maybe i will try again ripping manual with 4600 version. But when i rip the model and fix it with pcsx2 model converter why the model become flat? How to fix this. Thanks


If you want the t-posed models I suggest you to find the wii version or the game. If you are lucky the format should be the same as the previous games and uses mdl0 format (a common wii file format) but they may be packaged inside some archive format (like .pak and so on, just take a look with an hex editor) you may get even bones and animations. You can convert the mdl0 files to psk, obj or fbx with brresviewer, just google it.
Defcon Shark
Posts: 3
Joined: Sun Aug 23, 2020 7:19 pm

Re: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Post by Defcon Shark »

DJ Normality wrote:Use PCSX2 4600 version.
(...)
Open up PCSX2 Model Converter.
(...)


Hello,
I'd very much like to fix models following these instructions but I do not own this piece of software (PCSX2 model converter).
Actually, I believe I have an older version of it which does not function with my .obj files.
Could someone help me, please ?
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Post by DJ Normality »

Here to help. Here is the program. Now what is it you need help with ?
https://drive.google.com/file/d/1afa-BH ... sp=sharing
Defcon Shark
Posts: 3
Joined: Sun Aug 23, 2020 7:19 pm

Re: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Post by Defcon Shark »

DJ Normality wrote:Here to help. (...)

Thank you for this.
I had an error of "wrong string" with this program which was fixed by changing the language of my PC. Now i have both versions of the program running.
I want to extract Jak and Daxter's Sandover village. (sorry if this is going off topic)
One solution could be to use this tool. But i haven't calibrated it yet. I don't know if it will successfully fix my .obj files. I will try to follow your tutorial.
The explanation of Null pointer is pretty hard to understand and I am tired after doing a load of Google research and reading endless blocks of text. I want to get to the part where i capture/convert/assemble it back together in Blender.
Thank you again, DJ Normality.
Defcon Shark
Posts: 3
Joined: Sun Aug 23, 2020 7:19 pm

Re: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Post by Defcon Shark »

I followed your instructions from this thread and the fixed and repaired models aren't loadable in Blender. I can look at them in windows' 3d viewer, but it doesn't look like my fixed model, it's just 3 distorted faces.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: [PS2] Sengoku Basara 2 Heroes 3D Model Extraction [Help]

Post by DJ Normality »

Then your preferences aren't correct. Post the .gdsx if you can or send me an email at sharppyshooter@gmail.com.