Hi, i would like to ask if someone could make edit/fix this quickbms script http://modderbase.com/showthread.php?tid=121 to work on .uexp (unreal engine 4.22) from Terminator: Resistance game.
Basically i made retexture mod for game and main texture is in .ubulk format, which is no problem convert to .dds and back, but second file - .uexp still holds default mip maps, so original texture is still visible from far distance File example is added, so if someone know how to edit/fix script.. or have any ideas, it would be great.
EDIT: Solved - i just used Unreal Engine 4 Editor for creating my own .uasset, .bulk, uexp files..