Sudeki .baf and .sf Data Question

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Flipphoner
Posts: 2
Joined: Fri Aug 14, 2015 11:51 am

Sudeki .baf and .sf Data Question

Post by Flipphoner »

I've also posted this as a comment in "sudeki .sf"-thread from makc_ar under the "Audio file formats" Forum some days ago but nobody seems to recognize.

So here is my problem:

I tried to open .baf and .sf files from Sudeki with openbms and the script from aluigi and it throws out thousends of .dat files. The extracted .baf file gave me all that .dat files plus some ".ani .ttf .bur .elm .mos" etc.
When i try to open some of the .ttf or ani files for example they all seem to be corrupted.
When i try this with the game "Blur" for example and its file, it gives me usable game data files + models. Not so with Sudeki.

I am new to this whole "quickbms" topic so apologize if this is a dumb newcomer question.
But am i doing something wrong?

Thanks in advance,

Flipphoner
finale00z
Posts: 6
Joined: Thu Aug 13, 2015 8:19 pm

Re: Sudeki .baf and .sf Data Question

Post by finale00z »

Samples?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Sudeki .baf and .sf Data Question

Post by aluigi »

The archives of Sudeki are just a sequence of "data" without filenames or extensions.
The dat files you get are just these data.