It's a string table from Sims 4 Game. I've no idea how to edit them. So, I'm waiting your helps.
Here:
Sims 4 STBL
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Re: Sims 4 STBL
The format is simple but I can't help for the editing because I have no tools for that job (except using a hex editor as last hope):
Code: Select all
idstring "STBL"
goto 7
get STRINGS long
goto 0x15
for i < STRINGS
get DUMMY long # seems a CRC but doesn't work
get DUMMY byte
get STRSZ short
getdstring STR STRSZ
print "%STR%"
next i
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Re: Sims 4 STBL
Yes, just like I did Thank you.
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Re: Sims 4 STBL
I have ever thought to solutions for text modding but I come ever to a dead end.
Basically the problem is not dumping the strings, the problem is reimporting them... exactly like the problem of reimporting files back in the archives.
The simple solution of keeping the string size fixed for reinjection is very simple and doesn't offer big improvements than the hex editor method (except using a text editor which is more comfortable).
Modifying the file structure for reimporting strings longer than the original is risky.
I still think that a possible future feature of quickbms may be something like the simple strings reinjection (size <= original).
Basically the problem is not dumping the strings, the problem is reimporting them... exactly like the problem of reimporting files back in the archives.
The simple solution of keeping the string size fixed for reinjection is very simple and doesn't offer big improvements than the hex editor method (except using a text editor which is more comfortable).
Modifying the file structure for reimporting strings longer than the original is risky.
I still think that a possible future feature of quickbms may be something like the simple strings reinjection (size <= original).
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- Posts: 5
- Joined: Sat Aug 23, 2014 6:56 pm
Re: Sims 4 STBL
aluigi wrote:I have ever thought to solutions for text modding but I come ever to a dead end.
Basically the problem is not dumping the strings, the problem is reimporting them... exactly like the problem of reimporting files back in the archives.
The simple solution of keeping the string size fixed for reinjection is very simple and doesn't offer big improvements than the hex editor method (except using a text editor which is more comfortable).
Modifying the file structure for reimporting strings longer than the original is risky.
I still think that a possible future feature of quickbms may be something like the simple strings reinjection (size <= original).
Oh, that would be more helpful for localization teams.