Hello,
I was looking at the files for the Arcade version of this game (which uses Renderware of course) and i noticed that it's a little bit unencrypted. I looked through the headers of some of the paks -
PLYM - .dff models
PLYT - txd textures
PLYI - most likely hair and item meshes
PLYA - anm animation
PLYS - for demos or something
Any way to extract these paks?
KOF: Maximum Impact Regulation 'A' (Arcade) .pak files
-
- Posts: 116
- Joined: Tue Dec 08, 2015 8:36 pm
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: KOF: Maximum Impact Regulation 'A' (Arcade) .pak files
Try this:
Code: Select all
idstring "PLY"
getdstring TYPE 1
get ZERO long
get ZERO long
get FILES long
for i = 0 < FILES
get OFFSET long
putarray 0 i OFFSET
next i
get OFFSET asize # the last offset specified in TOC can't be trusted
putarray 0 i OFFSET
sortarray 0
for i = 0 < FILES
getarray OFFSET 0 i
math i + 1
if OFFSET != 0
getarray SIZE 0 i
math SIZE - OFFSET
log "" OFFSET SIZE
endif
next