KOF: Maximum Impact Regulation 'A' (Arcade) .pak files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

KOF: Maximum Impact Regulation 'A' (Arcade) .pak files

Post by MarioSonicU »

Hello,

I was looking at the files for the Arcade version of this game (which uses Renderware of course) and i noticed that it's a little bit unencrypted. I looked through the headers of some of the paks -

PLYM - .dff models
PLYT - txd textures
PLYI - most likely hair and item meshes
PLYA - anm animation
PLYS - for demos or something

Any way to extract these paks?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: KOF: Maximum Impact Regulation 'A' (Arcade) .pak files

Post by aluigi »

Try this:

Code: Select all

idstring "PLY"
getdstring TYPE 1
get ZERO long
get ZERO long
get FILES long
for i = 0 < FILES
    get OFFSET long
    putarray 0 i OFFSET
next i
    get OFFSET asize # the last offset specified in TOC can't be trusted
    putarray 0 i OFFSET
sortarray 0
for i = 0 < FILES
    getarray OFFSET 0 i
    math i + 1
    if OFFSET != 0
        getarray SIZE   0 i
        math SIZE - OFFSET
        log "" OFFSET SIZE
    endif
next