So I've been trying to figure this out for a while with repeated searching, and I'm somewhat surprised no one else has tried to extract this game's models before. The problem is everything lies in one big archive, with a small same-named "loc" file with it. If someone could have a look, we can hopefully figure it out in decent time.
This Zip File contains bother related files.
https://www.dropbox.com/s/taxdsilqidr488r/rockxpack.zip?dl=0
Maverick Hunter X (.DAT .LOC)
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- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Maverick Hunter X (.DAT .LOC)
Ok, wrote something useful I guess: http://*USE_ANOTHER_FILEHOSTING*/upload-comple ... d9dd620ea/
1 - a script that extracts the loc/dat archive with file type recognition
2 - a script that extracts the contained *.link files with file type recognition
3 - my new func_getTYPE.bms (for the file type recognition)
4 - two versions of the old atrac3 codec
Note: Install the codec by right-clicking on the *.inf and selecting "Install". Reboot afterwards. Every wave program can decode the files. You can also play them with any audio player that uses the windows codec library (e.g. Windows Media Player). If you want Winamp to play these correctly, got to Preferences (Ctrl + P), select "Plug-ins > Input > Nullsoft DirectShow Decoder > Configure" and add ";WAV" o the list.
P.S.: The *.at3 files can be played with Foobar and the vgmstream plugin (http://www.foobar2000.org/components/vi ... _vgmstream).
1 - a script that extracts the loc/dat archive with file type recognition
2 - a script that extracts the contained *.link files with file type recognition
3 - my new func_getTYPE.bms (for the file type recognition)
4 - two versions of the old atrac3 codec
Note: Install the codec by right-clicking on the *.inf and selecting "Install". Reboot afterwards. Every wave program can decode the files. You can also play them with any audio player that uses the windows codec library (e.g. Windows Media Player). If you want Winamp to play these correctly, got to Preferences (Ctrl + P), select "Plug-ins > Input > Nullsoft DirectShow Decoder > Configure" and add ";WAV" o the list.
P.S.: The *.at3 files can be played with Foobar and the vgmstream plugin (http://www.foobar2000.org/components/vi ... _vgmstream).
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- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Maverick Hunter X (.DAT .LOC)
For all of you who don't want to download the file, here are the two scripts:
Code: Select all
# extract the rockx_pack.dat/.loc from Maverick Hunter
# written by AlphaTwentyThree of Zenhax
# script for QuickBMS http://quickbms.aluigi.org
include "func_getTYPE.bms"
open FDDE loc 0
open FDDE dat 1
get FILES asize 0
math FILES /= 8
for i = 1 <= FILES
get OFFSET long 0
get SIZE long 0
get NAME basename 0
string NAME p= "%s_%d" NAME i
savepos MYOFF 0
putVarChr MEMORY_FILE SIZE 0
log MEMORY_FILE 0 0
append
log MEMORY_FILE OFFSET SIZE 1
append
callfunction getTYPE 1
goto MYOFF 0
string NAME += EXT
log NAME 0 SIZE MEMORY_FILE
# callfunction write_unlisted 1
next i
startfunction write_unlisted
savepos MYOFF 0
math OFFSET += SIZE
if i != FILES
get OFFSET2 long 0
else
get OFFSET2 asize 1
endif
goto MYOFF 0
if OFFSET2 > OFFSET
set SIZE OFFSET2
math SIZE -= OFFSET
string NAME p= "unlisted/%s.unlisted" NAME
log NAME OFFSET SIZE 1
endif
endfunction
Code: Select all
# extract *.link files from Maverick Hunter X
# written by AlphaTwentyThree of Zenhax
# script for QuickBMS http://quickbms.aluigi.org
include "func_getTYPE.bms"
idstring "LINK"
get FILES byte
get VER byte
get UNK short
for i = 1 <= FILES
get UNK short
get TYPE short
get OFFSET long
get SIZE long
get ZERO long
get NAME basename
string NAME p= "%s_%d" NAME i
putVarChr MEMORY_FILE SIZE 0
log MEMORY_FILE 0 0
append
log MEMORY_FILE OFFSET SIZE
append
callfunction getTYPE 1
string NAME += EXT
log NAME 0 SIZE MEMORY_FILE
next i
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- Posts: 376
- Joined: Sun May 31, 2015 2:23 am
Re: Maverick Hunter X (.DAT .LOC)
Woah, awesome. That's a start at least. Is there any way of getting the models out though? That was my primary concern in the end.
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- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Maverick Hunter X (.DAT .LOC)
Models should be among all the files. Probably in their own respective format. No experience in converting though.