Hello my friends. While I'm quite fluent with unity files, ue4 games is my pain. Will be thankful for any help or advice.
So here is the case
game: the outer worlds
engine: ue4
goal: to localize
files: there is a bunch of pak files in indiana/content/paks
2 giants (~18gb pakchunk-windowsnoeditor) and several small language specified like the one attached
what I've already tried?
quickbms with unrealtournament_4.bms script using every key provided without any success.
Tnx in advance.
The outer worlds
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- Posts: 44
- Joined: Sat Jun 20, 2015 1:42 pm
Re: The outer worlds
ISKA wrote:Here.
And how did you do it? (extracting... and maybe repacking...)
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- Posts: 719
- Joined: Sat Sep 28, 2019 7:00 pm
Re: The outer worlds
@Terminator2222: Latest UE4 script is compatible with those paks as well. Check this topic (from the end) and this one