Godzilla Destroy All Monsters Melee - *.CMG *.BDG *.CCG

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
MasterMinya
Posts: 18
Joined: Wed Aug 12, 2015 11:26 pm

Godzilla Destroy All Monsters Melee - *.CMG *.BDG *.CCG

Post by MasterMinya »

Hello! Recently I've really been interested in modding the Godzilla fighting games by Pipeworks/Atari. I've been most successful with the first game in the series, Godzilla Destroy All Monsters Melee, mainly due to the fact that a lot of modding can be done through the text files alone. However, I've been interested in extracting these file archives for various reasons. One of those is for creating a sorta new kaiju, like switching breath effects and animations for certain characters.

I hope these files are of similar format, or even the same format just under different extensions.

File Samples: https://mega.co.nz/#!KVx3RBIB!HIc21ornw ... p0w1pTsqT0

Any help would be greatly appreciated! :)
MasterMinya
Posts: 18
Joined: Wed Aug 12, 2015 11:26 pm

Re: Godzilla Destroy All Monsters Melee - *.CMG *.BDG *.CCG

Post by MasterMinya »

Any help would be appreciated!

As with Godzilla Save The Earth, I found a common offset that leads to the end of the files. The offset is once again 0x64, however, this time it is typed from left to right rather than backwards.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Godzilla Destroy All Monsters Melee - *.CMG *.BDG *.CCG

Post by aluigi »

Aren't they the same Pipeworks format of another thread?
MasterMinya
Posts: 18
Joined: Wed Aug 12, 2015 11:26 pm

Re: Godzilla Destroy All Monsters Melee - *.CMG *.BDG *.CCG

Post by MasterMinya »

I guess they probably are. Feel free to merge the topics or delete this topic.