Atelier Ryza (PC) ripping help
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Atelier Ryza (PC) ripping help
Sorry to keep you waiting, Luigi.
Here you go.
Like I said, your Atelier script does extract .PAK files from Atelier Ryza.
Except this one. Do you have time to upgrade?
Here you go.
Like I said, your Atelier script does extract .PAK files from Atelier Ryza.
Except this one. Do you have time to upgrade?
Last edited by Mysticus on Sat Mar 28, 2020 11:01 am, edited 1 time in total.
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Re: Atelier Ryza (PC) .PAK file
What error you get?
Here it works on the first 3 files covered by the 2Mb sample.
Here it works on the first 3 files covered by the 2Mb sample.
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Re: Atelier Ryza (PC) ripping help
It's not a bug of the script.
The referenced file is "\data\x64\field\event_titleback\event_titleback.elixir.gz" so it's expected to be compressed in the way that Atelier does (just a sequence of compressed 32bit field followed by data).
Instead that file is an uncompressed futuremark file.
There is no way to know if a file is compressed except by checking its extension, therefore it's not possible to automatically "guess" it.
What I did was updating the script by adding the variable AUTOMATIC_UNCOMPRESS that you can set to 0 for extracting all the files.
The referenced file is "\data\x64\field\event_titleback\event_titleback.elixir.gz" so it's expected to be compressed in the way that Atelier does (just a sequence of compressed 32bit field followed by data).
Instead that file is an uncompressed futuremark file.
There is no way to know if a file is compressed except by checking its extension, therefore it's not possible to automatically "guess" it.
What I did was updating the script by adding the variable AUTOMATIC_UNCOMPRESS that you can set to 0 for extracting all the files.
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Re: Atelier Ryza (PC) ripping help
Now it worked perfectly. Thank you!
Now I have two questions.
Is there something to convert the .g1t to .png from "ui" folder?
And is there something to extract .ktsl2stbin and .ktsl2asbin from "Sound" folder?
https://drive.google.com/open?id=1VgB-v ... ZrD4mGuJQ-
Now I have two questions.
Is there something to convert the .g1t to .png from "ui" folder?
And is there something to extract .ktsl2stbin and .ktsl2asbin from "Sound" folder?
https://drive.google.com/open?id=1VgB-v ... ZrD4mGuJQ-
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Re: Atelier Ryza (PC) ripping help
I remember those extensions mentioned in other topics of this game series so it's better to check those resources first (search on google site:zenhax.com or just in this search).
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Re: Atelier Ryza (PC) ripping help
Well, I have resolved the g1t problem.
But for .ktsl2stbin and .ktsl2asbin files I have searched everywhere but still no luck.
So please, I need a script to extract the last two files.
But for .ktsl2stbin and .ktsl2asbin files I have searched everywhere but still no luck.
So please, I need a script to extract the last two files.
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Re: Atelier Ryza (PC) ripping help
Just a script for dumping the archived data, no idea what's the content of these KOVS files:
http://aluigi.org/bms/atelier_ktsl2stbin.bms
http://aluigi.org/bms/atelier_ktsl2stbin.bms
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Re: Atelier Ryza (PC) ripping help
I get this error when I'm trying to extract the voices.ktsl2stbin file.
I also it needs even the ktsl2asbin script to extract sound effects.
I'm so, so sorry for draging you on this situation.
I also it needs even the ktsl2asbin script to extract sound effects.
I'm so, so sorry for draging you on this situation.
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Re: Atelier Ryza (PC) ripping help
I don't have scripts for KTSC and the entries in that SE_system.ktsl2asbin are a bit more complicated.
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Re: Atelier Ryza (PC) ripping help
how can i be opening the game, so you can have access to the game texts?