http://assemblergames.com/l/threads/rel ... box.49247/
I want to use textures from second game to apply them in first game in series.
info: http://www.gamefaqs.com/ps/366577-world ... hases/data
gameplay: https://youtu.be/XRY9As3SDV0
Let's look on the files of the first game:
Code: Select all
UDS.STR
SYSTEM.CNF
SLUS_011.65
POLICEA.EXE
POLICE.XA
POLICE.TOC
POLICE.IMG
OUTRO.STR
INTRO.STR
FOX.STR
CREDITS.STR
- *.STR - stream video, nothing special
- POLICE.XA - audio, nothing special
- SLUS_011.65 & POLICEA.EXE - executable files
- SYSTEM.CNF - standard info
- POLICE.TOC
- POLICE.IMG - this!
POLICE.IMG - first 64 bytes:
Code: Select all
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00000000 30 00 10 00 00 00 00 21 00 42 08 84 14 C6 1C 2A 0......!.B.„.Ж.*
00000010 59 6B 75 A5 48 42 04 E8 7C 31 7E 94 7E 29 25 CE YkuҐHB.и|1~”~)%О
00000020 39 10 42 CD CD 00 00 21 33 33 02 00 00 00 00 21 9.BНН..!33.....!
00000030 33 33 02 00 00 00 00 21 33 33 02 00 00 00 40 65 33.....!33....@e
Code: Select all
...
VEHICLES\VIPER.DOB
VEHICLES\VIPER.DOX
VEHICLES\OLD\AMB.OLD
VEHICLES\OLD\BACKUP_010214.ZIP
VEHICLES\OLD\BLUEVAN.DOB
...
Archive and it's file table (may need to analyse executable files too). I'm not a programmer, but i think skilled somebody can make QuickBMS script for this archive in about ~5 minutes, so i'm asking you guys to help me with that. Download archive & executable files (extracted with CDmage, 168 MB): https://mega.co.nz/#!GNMmSAZb!5ribhIwp- ... YeETW_5a4g
Why i can't just replace textures with Tim2View [by Lab 313]? Because this tool can't find anything in the iso file, completely can't see any textures inside. But i opened emulator savestate file with PlayStation VRAM Viewer and here they are:
first game (wrong palette):
second game, same texture:
Thanks in advance.