so well maybe somebody can take a look into files? many thanks here I leave old bms script just in case.
get idstring long goto 0x19 get offset long get size long get zsize long get baseoff long get datasize long get arcsize long clog MEMORY_FILE offset zsize size get unk01 long MEMORY_FILE get unk02 long MEMORY_FILE get files short MEMORY_FILE goto 0x12 MEMORY_FILE get folder3 string MEMORY_FILE For tmp = tmp != size get offset long MEMORY_FILE get size2 long MEMORY_FILE math offset + baseoff if size2 == 0 get folder string MEMORY_FILE else if size2 == 1 get folder2 string MEMORY_FILE string folder + \ string folder + folder2 else get name2 string MEMORY_FILE set name folder string name + \ string name + name2 log name offset size2 endif savepos tmp MEMORY_FILE next
ummm well really strange, is hard to upload it to me, my upload speed is 50 kb/s, and client is to big, 5.22GB packed , it take me years to upload them, anyway you can try extra servers they used, a example.
# Legend Of Wukong (PAK format) # # Original script by chrrox, modified by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org
idstring "PAK\x00" goto 0x19 get size long get zsize long get offset long get baseoff long get datasize long get arcsize long clog MEMORY_FILE offset zsize size get unk01 long MEMORY_FILE get unk02 long MEMORY_FILE get files short MEMORY_FILE goto 0x12 MEMORY_FILE get folder3 string MEMORY_FILE
For tmp = tmp != size get offset long MEMORY_FILE get size2 long MEMORY_FILE math offset + baseoff