Farming Sim 19 .lua decompiling

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Hoegaarden
Posts: 1
Joined: Sun Oct 20, 2019 7:44 pm

Farming Sim 19 .lua decompiling

Post by Hoegaarden »

Hi,

Farming sim is using lua scripts to give functions to vehicles and implements. In xml files you can set values which the script then uses. Some of these lua's are compiled to .L64 files.
Today i found 'ExtendedDynamicMountAttacher.lua', which is an uncompiled version of 'ExtendedDynamicMountAttacher.L64'.

My question is, is it possible to find out how this lua was compiled to this L64 file, and with this knowledge 'reverse engineer' the other included L64 files to their original .lua files?

Many thanks in advance
https://sharemods.com/gv0a4hawggls/lua_scripts.zip.html