Hi guys, I hope you can help me with unpacking these nonstandard audio banks.
Here's a list of tools / scripts that don't work:
A BMS script by Nicknine;
A BMS script by AlphaTwentyThree(Alpha23);
A program by eXpl0it3r;
A program by CHE@TER (CHEATER from CTPAX-X Team);
RExtractor.exe from RavioliGameTools v2.10.
I wish you the best of luck with these banks!
Bye!
Too Human (Xbox 360) Wwise *.BNK
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- Posts: 104
- Joined: Sun Jan 13, 2019 11:45 pm
ADMIN, DELETE.
ADMIN, DELETE.
Last edited by zeaofsuos on Wed Apr 14, 2021 5:56 pm, edited 2 times in total.
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Re: Too Human (Xbox 360) Wwise *.BNK
Code: Select all
get FILE_SIZE asize
findloc OFFSET binary "\x52\x49\x46\x58"
math i = 1
for OFFSET = OFFSET < FILE_SIZE
goto OFFSET
get DUMMY long
findloc NEXT_OFFSET binary "\x52\x49\x46\x58" 0 ""
if NEXT_OFFSET == ""
get NEXT_OFFSET asize
endif
xmath SIZE "NEXT_OFFSET - OFFSET"
get NAME basename
string NAME += "_"
string NAME += i
string NAME += ".wem"
log NAME OFFSET SIZE
math OFFSET = NEXT_OFFSET
next i
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- Joined: Sat Sep 02, 2017 12:56 pm
Re: Too Human (Xbox 360) Wwise *.BNK
Hi Ponaromixxx, thanks a lot for this BMS: it works perfectly!
GoodBye!
GoodBye!