Too Human (Xbox 360) Wwise *.BNK

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Game Ripper
Posts: 123
Joined: Sat Sep 02, 2017 12:56 pm

Too Human (Xbox 360) Wwise *.BNK

Post by Game Ripper »

Hi guys, I hope you can help me with unpacking these nonstandard audio banks.
Here's a list of tools / scripts that don't work:

A BMS script by Nicknine;
A BMS script by AlphaTwentyThree(Alpha23);
A program by eXpl0it3r;
A program by CHE@TER (CHEATER from CTPAX-X Team);
RExtractor.exe from RavioliGameTools v2.10.

I wish you the best of luck with these banks!
Bye!
zeaofsuos
Posts: 104
Joined: Sun Jan 13, 2019 11:45 pm

ADMIN, DELETE.

Post by zeaofsuos »

ADMIN, DELETE.
Last edited by zeaofsuos on Wed Apr 14, 2021 5:56 pm, edited 2 times in total.
ponaromixxx
Posts: 176
Joined: Tue Sep 30, 2014 5:59 pm

Re: Too Human (Xbox 360) Wwise *.BNK

Post by ponaromixxx »

Code: Select all

get FILE_SIZE asize
findloc OFFSET binary "\x52\x49\x46\x58"
math i = 1
for OFFSET = OFFSET < FILE_SIZE
  goto OFFSET
  get DUMMY long
  findloc NEXT_OFFSET binary "\x52\x49\x46\x58" 0 ""
  if NEXT_OFFSET == ""
   get NEXT_OFFSET asize
  endif
  xmath SIZE "NEXT_OFFSET - OFFSET"
  get NAME basename
  string NAME += "_"
  string NAME += i
  string NAME += ".wem"
  log NAME OFFSET SIZE
  math OFFSET = NEXT_OFFSET
next i


wem-xma_scan.bms
Game Ripper
Posts: 123
Joined: Sat Sep 02, 2017 12:56 pm

Re: Too Human (Xbox 360) Wwise *.BNK

Post by Game Ripper »

Hi Ponaromixxx, thanks a lot for this BMS: it works perfectly!
GoodBye!