Rabbids Land (Ubisoft LyN Engine, Fire UI): *.OLI

How to translate the files of a game
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Rabbids Land (Ubisoft LyN Engine, Fire UI): *.OLI

Post by LolHacksRule »

I want to look at the text files of Rabbids Land's patch (and the game soon) on the Wii U, but the data isn't plaintext like an XML, JSON, TXT or something similar, its binary in UTF-16 text encoding. I have no clue why the extension is called that, likely OLI stands for OLIve, which I guess is a internal localisation tool.
Last edited by LolHacksRule on Mon Jan 11, 2021 3:27 am, edited 2 times in total.
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Ubisoft LyN Engine: *.OLI

Post by Delutto »

Rabbids Land OLI Tool [WiiU]
By Delutto
See Readme.txt for instructions.
Rabbids_Land_OLI_Tool_By_Delutto.7z
Notes: Based on file samples and not tested ingame.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Ubisoft LyN Engine: *.OLI

Post by LolHacksRule »

Thank you, but I'm pretty sure this isn't game but engine specific.
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Ubisoft LyN Engine: *.OLI

Post by Delutto »

No, it's not. This is a simplified version of the format used in other games with the same engine, such as From Dust.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Ubisoft LyN Engine: *.OLI

Post by LolHacksRule »

Oh ok, I never messed with other LyN engine games so I didn't know, oof.