About Blocky Highway files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Machow8
Posts: 13
Joined: Thu May 02, 2019 11:58 pm

About Blocky Highway files

Post by Machow8 »

Hello,

I unpacked Blocky Highway' ipa files and i found out it has 3 major/most important files: assets.car, blockyrush (without extension) and data.xpk (all others are common files/non-specific ones).

data.xpk is the common file between iOS and Android versions, so, i believe it has all games models, textures and so on..

I uploaded those 3 here: https://drive.google.com/drive/folders/ ... DMzo4GdVWs

So, someone here can help me with this.

And that's it! I hope someone can help me extract those files from data.xpk.

Thanks.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: About Blocky Highway files

Post by Ekey »

Quickly looked, data xored by 0xAC54DF34 (2891243316u) and compressed by LZMA. PseudoCode
Machow8
Posts: 13
Joined: Thu May 02, 2019 11:58 pm

Re: About Blocky Highway files

Post by Machow8 »

Ekey wrote:Quickly looked, data xored by 0xAC54DF34 (2891243316u) and compressed by LZMA. PseudoCode


Hi,

I tested this your bms code, but, program showed "invalid command 'xGen::cPackage' or arguments -1 at line 3" error.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: About Blocky Highway files

Post by Ekey »

This is not QuickBMS script - this is pseudo-code for those who will be able to write a script for unpack data from archive. So far, nothing useful for you :)
Machow8
Posts: 13
Joined: Thu May 02, 2019 11:58 pm

Re: About Blocky Highway files

Post by Machow8 »

Ah, ok!

I'll be waiting for such quickbms script then. =]
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: About Blocky Highway files

Post by Ekey »