Hello,
I unpacked Blocky Highway' ipa files and i found out it has 3 major/most important files: assets.car, blockyrush (without extension) and data.xpk (all others are common files/non-specific ones).
data.xpk is the common file between iOS and Android versions, so, i believe it has all games models, textures and so on..
I uploaded those 3 here: https://drive.google.com/drive/folders/ ... DMzo4GdVWs
So, someone here can help me with this.
And that's it! I hope someone can help me extract those files from data.xpk.
Thanks.
About Blocky Highway files
-
- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm
Re: About Blocky Highway files
Quickly looked, data xored by 0xAC54DF34 (2891243316u) and compressed by LZMA. PseudoCode
-
- Posts: 13
- Joined: Thu May 02, 2019 11:58 pm
Re: About Blocky Highway files
Ekey wrote:Quickly looked, data xored by 0xAC54DF34 (2891243316u) and compressed by LZMA. PseudoCode
Hi,
I tested this your bms code, but, program showed "invalid command 'xGen::cPackage' or arguments -1 at line 3" error.
-
- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm
Re: About Blocky Highway files
This is not QuickBMS script - this is pseudo-code for those who will be able to write a script for unpack data from archive. So far, nothing useful for you
-
- Posts: 13
- Joined: Thu May 02, 2019 11:58 pm
Re: About Blocky Highway files
Ah, ok!
I'll be waiting for such quickbms script then. =]
I'll be waiting for such quickbms script then. =]
-
- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm