Legend of Kay Anniversary

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
ShadowEagle
Posts: 9
Joined: Fri Aug 07, 2015 3:21 pm

Legend of Kay Anniversary

Post by ShadowEagle »

Hi, is there already a script to extract the pak files? Thanks in advance and Greetz
brendan19
Posts: 144
Joined: Fri Aug 08, 2014 11:25 am

Re: Legend of Kay Anniversary

Post by brendan19 »

Yes, the Sacred 3 BMS script extracts them.
ShadowEagle
Posts: 9
Joined: Fri Aug 07, 2015 3:21 pm

Re: Legend of Kay Anniversary

Post by ShadowEagle »

Thanks. Extraction works for one of the two pak files. The video pak file, won`t extract.

I tested the game, but there is only a black screen after started the extracted version.

Any hints for me?
brendan19
Posts: 144
Joined: Fri Aug 08, 2014 11:25 am

Re: Legend of Kay Anniversary

Post by brendan19 »

Video pak doesn't have a corrosponding .packagedescription file which the BMS script looks for but doesn't find.
ShadowEagle
Posts: 9
Joined: Fri Aug 07, 2015 3:21 pm

Re: Legend of Kay Anniversary

Post by ShadowEagle »

brendan19 wrote:Video pak doesn't have a corrosponding .packagedescription file which the BMS script looks for but doesn't find.


And how to solve that?

And the most important: Why the doesn`t run extracted?
ShadowEagle
Posts: 9
Joined: Fri Aug 07, 2015 3:21 pm

Re: Legend of Kay Anniversary

Post by ShadowEagle »

How to automatically reimportant all the files to pak again using commandline without GUI?

The sense is: Compressing the game with extracted files is much much stronger. So the files should be extracted (no problem) and after that the files should be reimported to the pak file and the extracted files should be deleted.

Anyone an idea how to do this?
ili
Posts: 81
Joined: Wed Sep 17, 2014 2:28 pm

Re: Legend of Kay Anniversary

Post by ili »

any idea about sound
brendan19
Posts: 144
Joined: Fri Aug 08, 2014 11:25 am

Re: Legend of Kay Anniversary

Post by brendan19 »

The sound is similar to Sacred 3. No filenames, but everything should be raw PCM.

Just import it into Audacity as raw data and then export it as WAV.