Legend of Kay Anniversary
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- Posts: 9
- Joined: Fri Aug 07, 2015 3:21 pm
Legend of Kay Anniversary
Hi, is there already a script to extract the pak files? Thanks in advance and Greetz
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- Posts: 144
- Joined: Fri Aug 08, 2014 11:25 am
Re: Legend of Kay Anniversary
Yes, the Sacred 3 BMS script extracts them.
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- Posts: 9
- Joined: Fri Aug 07, 2015 3:21 pm
Re: Legend of Kay Anniversary
Thanks. Extraction works for one of the two pak files. The video pak file, won`t extract.
I tested the game, but there is only a black screen after started the extracted version.
Any hints for me?
I tested the game, but there is only a black screen after started the extracted version.
Any hints for me?
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- Posts: 144
- Joined: Fri Aug 08, 2014 11:25 am
Re: Legend of Kay Anniversary
Video pak doesn't have a corrosponding .packagedescription file which the BMS script looks for but doesn't find.
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- Joined: Fri Aug 07, 2015 3:21 pm
Re: Legend of Kay Anniversary
brendan19 wrote:Video pak doesn't have a corrosponding .packagedescription file which the BMS script looks for but doesn't find.
And how to solve that?
And the most important: Why the doesn`t run extracted?
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- Posts: 9
- Joined: Fri Aug 07, 2015 3:21 pm
Re: Legend of Kay Anniversary
How to automatically reimportant all the files to pak again using commandline without GUI?
The sense is: Compressing the game with extracted files is much much stronger. So the files should be extracted (no problem) and after that the files should be reimported to the pak file and the extracted files should be deleted.
Anyone an idea how to do this?
The sense is: Compressing the game with extracted files is much much stronger. So the files should be extracted (no problem) and after that the files should be reimported to the pak file and the extracted files should be deleted.
Anyone an idea how to do this?
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- Joined: Wed Sep 17, 2014 2:28 pm
Re: Legend of Kay Anniversary
any idea about sound
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- Posts: 144
- Joined: Fri Aug 08, 2014 11:25 am
Re: Legend of Kay Anniversary
The sound is similar to Sacred 3. No filenames, but everything should be raw PCM.
Just import it into Audacity as raw data and then export it as WAV.
Just import it into Audacity as raw data and then export it as WAV.