Mario Kart Tour
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Mario Kart Tour
The .zst files seem to just be zstd compressed, but I get "dictionary mismatch" error.
https://mega.nz/#!y4UQSSTK!k8IgGwoyOojS ... Fjp3DX4W0A
https://mega.nz/#!y4UQSSTK!k8IgGwoyOojS ... Fjp3DX4W0A
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Re: Mario Kart Tour
The game has a mechanism where it uses that unknown dictionary and automatically decompresses them to AppData (Android), offline or not, but I'm not sure on iOS. Some people and me ripped the assets. Head here for them. https://drive.google.com/open?id=1udBjV ... ETxETDWezB
https://mega.nz/#F!I6xiVYCR!dEvMJ4zn-TosxrX_YCu1Ug
https://mega.nz/#F!I6xiVYCR!dEvMJ4zn-TosxrX_YCu1Ug
_a are always Unity AssetBundles, _b are etc like MSBTs, MSBP, WWise BNKs and more.
Last edited by LolHacksRule on Fri Sep 04, 2020 8:35 pm, edited 1 time in total.
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Re: Mario Kart Tour
What about the catalog files. These might give us the folder structure?
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Re: Mario Kart Tour
Err... I think so, MonoBehaviours and AssetBundleManifests can also have directory info.
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Re: Mario Kart Tour
After installation on emulator, the zst file will be found in /data/data/com.xxxx.xxx/nabe, it's unity fs file and contain all the asset ( png, shader, mesh .... ) compress the directory, send it to your computer.
Now you can unpack all the asset, There is no encryption.
If you need all the files i can upload them.
Now you can unpack all the asset, There is no encryption.
If you need all the files i can upload them.
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Re: Mario Kart Tour
I and others pretty much did that already, at least on Android.
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Re: Mario Kart Tour
the question was about zst files
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Re: Mario Kart Tour
Still we would like to know the real answer on this question so using the app is not needed.
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Re: Mario Kart Tour
I was playing around for fun and wrote a guide of how I got the zdict. In case anyone is interested:
https://github.com/awesomebytes/reverse ... KT_for_fun
https://github.com/awesomebytes/reverse ... KT_for_fun
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Re: Mario Kart Tour
@awesomebytes
Well done
Well done