Exient XGS Engine: Angry Birds GO/Transformers *.XAL (XGS Asset List)
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Exient XGS Engine: Angry Birds GO/Transformers *.XAL (XGS Asset List)
Anyone going to try to figure out these files? It is a list of files the game will load. The CDN (cache_assets.xal) version has MD5 hashes, not so sure about other versions...
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Re: Exient XGS Engine: Angry Birds GO/Transformers *.XAL (XGS Asset List)
Code: Select all
idstring "XAL\0"
get DUMMY long
get FILES long
getdstring DUMMY 3
for i = 0 < FILES
get NAMESZ short
get DUMMY long
getdstring HASH 16
getdstring HASH 16
get DUMMY long
getdstring DUMMY 10
get DUMMY long
get DUMMY long
get DUMMY long
getdstring NAME NAMESZ
#string HASH b HASH
print "%HASH|hex 16% %NAME%"
next i
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- Posts: 865
- Joined: Fri Apr 20, 2018 12:41 am
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- Posts: 865
- Joined: Fri Apr 20, 2018 12:41 am
Re: Exient XGS Engine: Angry Birds GO/Transformers *.XAL (XGS Asset List)
This version of assets.xal from ABT v1.47.2's APK doesn't find any hashes yet there are some according to file hashes, filenames are fine though. I found the culprit, the hashes are repeated twice for some reason. Hash is above filename below it like MD5HASH data/XXX.xxx, also 0x08 is filecount.
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- Posts: 865
- Joined: Fri Apr 20, 2018 12:41 am
Re: Exient XGS Engine: Angry Birds GO/Transformers *.XAL (XGS Asset List)
Here's a mod for it to work with single hashes.
Code: Select all
#Modified by LolHacksRule
idstring "XAL\0"
get DUMMY long
get FILES long
getdstring DUMMY 3
for i = 0 < FILES
get NAMESZ short
get DUMMY long
getdstring HASH 16
#getdstring HASH 16
getdstring DUMMY 16
get DUMMY long
getdstring DUMMY 10
get DUMMY long
get DUMMY long
get DUMMY long
getdstring NAME NAMESZ
#string HASH b HASH
print "MD5: %HASH|hex 16% File: %NAME%"
next i