Kingdom Hearts 3 (PS4)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Kingdom Hearts 3 (PS4)

Post by id-daemon »

Kingdom Hearts 3 (PS4) tool. Supports static & skeletal models, maps.
Textures can be extracted with umodel.

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Last edited by id-daemon on Sun Sep 15, 2019 3:26 pm, edited 3 times in total.
jmgg
Posts: 48
Joined: Sun Jan 25, 2015 4:15 pm

Re: Kingdom Hearts 3 (PS4)

Post by jmgg »

great job as always!!!
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Kingdom Hearts 3 (PS4)

Post by id-daemon »

Tool updated: map support.

Usage is similar to IJ2 maps.
First process all "meshes" folders of a map, it will create a lot of staticmesh.RAW files.
Then use .UMAP with the tool

notes:
- not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support most obsious now. Also no skeletal (moving) meshes and no foliage.
- some meshes have too many UV pairs, this increases size. Some of them are not ever real UVs, just some data stored in UV buffer part, no idea what is that.
huckleberrypie
Posts: 37
Joined: Sun Nov 11, 2018 2:27 am

Re: Kingdom Hearts 3 (PS4)

Post by huckleberrypie »

Would love to see Andy's room and the Toy Story characters, given how there hasn't been a proper Toy Story game since the third one.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Kingdom Hearts 3 (PS4)

Post by id-daemon »

New version.

- fixed some maps crashes
- vertex color output for maps
- materials output for maps