*.K2A- and *.dat- extract data

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
3DVertex69
Posts: 1
Joined: Tue Aug 20, 2019 11:47 am

*.K2A- and *.dat- extract data

Post by 3DVertex69 »

Hello World! I need help. I'm trying to export a 3d model from the K2A (xbox360) format, as well as textures for models.

If you have a solution to this problem, please share :roll: . I tried to use QuickBMS, but it doesn’t work because the similar format (* .K2A) is not in the registry of supported formats :oops:.

I found the files that contain the textures (for this I used the TextureFinderv2.1 by IceBerg software)Image, this is a dat file. But I can’t extract the textures too. It looks like the structure of the dat files is different in different games (or I did something wrong :? idk).

I can share files if it necessary(Google Drive):

Texturefile.data1.dat

model.K2A

Info:

Game: The Kingdom Under Fire: The Crusaders.
Platform Xbox360. 2004y.
Kerberos
Posts: 1
Joined: Tue Aug 27, 2019 4:40 am

Re: *.K2A- and *.dat- extract data

Post by Kerberos »

Do you have the importer for though as well?

Because when you extract the files, you will still need an importer to import the SMFX, Saf and Texture files.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: *.K2A- and *.dat- extract data

Post by aluigi »

http://aluigi.org/bms/crusaders_resource_file.bms

No idea about K2A, it looks like raw data