Red Dead Redemption 2

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Red Dead Redemption 2

Post by id-daemon »

Red Dead Redemption 2 tool.

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Character parts may be extracted one by one, or as predefined game combinations. For example, these are some different variations of Dutch:
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*edit by aluigi* https://www.mediafire.com/file/yynlomu9 ... 2.rar/file
Last edited by id-daemon on Fri Jul 17, 2020 4:09 pm, edited 1 time in total.
xLumexMoon
Posts: 16
Joined: Wed Dec 17, 2014 4:34 pm

Re: Red Dead Redemption 2

Post by xLumexMoon »

Wow!!!!! So Amazing!!!! :)
nitrowolf2
Posts: 3
Joined: Sun Jun 23, 2019 5:26 pm

Re: Red Dead Redemption 2

Post by nitrowolf2 »

Wow this was unexpected, we gonna get a good look at what stuff is hidden in those files by any chance? I hope so
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Red Dead Redemption 2

Post by id-daemon »

Adding support for weapons, static props and level parts.

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id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Red Dead Redemption 2

Post by id-daemon »

Tool finished.

You can aks your friends about the files. They are distributed between people as usual.
GamingDamned
Posts: 10
Joined: Thu Jun 08, 2017 11:21 am

Re: Red Dead Redemption 2

Post by GamingDamned »

I sent you a DM. And made a comment on xentax thread. Hoping you could share tool. The tool will be useful in my RDR Damned Enhancement Project. If you interested you can follow progress here: https://gtaforums.com/topic/933869-wipr ... t-project/ Has Teaser Trailer link there and official discord group. I aim to Update RDR with latest and best looking visuals as possible.
cad5150
Posts: 3
Joined: Wed Nov 13, 2019 9:13 am

Re: Red Dead Redemption 2

Post by cad5150 »

Hi, anyone willing to share Bonnie's exact model name with me? I am using Lenny's Simple Trainer to spawn ped in game and I would love to spawn Bonnie.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Red Dead Redemption 2

Post by DJ Normality »

Oh wow. You have gotten much further than I have. Nice work! When would you be able to share the tool ?
zero
Posts: 11
Joined: Tue Jan 29, 2019 8:02 am

Re: Red Dead Redemption 2

Post by zero »

Ye I am working in some mods for re 2 rem and tpp I would like to give it a test.

I did the nemesis mod from almost every resident evil game.

There are some 3d models in a site but I would like to extract them myself that way I won't get any "Hey I extracted that model it is mine lol"


You can check some works I've been doing in my new YouTube channel. Some mods are in the video description.

https://www.youtube.com/channel/UCW4FxI ... BUA/videos

Anyways have fun mates
Shanimi
Posts: 1
Joined: Wed Jan 15, 2020 7:59 pm

Re: Red Dead Redemption 2

Post by Shanimi »

id-daemon wrote:Adding support for weapons, static props and level parts.

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Sorry I just found this and I'm confused a bit. I'm searching for a extractor/tool to extract textures and models out of the files. Could you help me please?
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Red Dead Redemption 2

Post by DJ Normality »

There is none this is for the PS4 version of the game and the Tool is kept private i guess.
CheeseFriz
Posts: 5
Joined: Thu Mar 05, 2020 7:25 pm

Re: Red Dead Redemption 2

Post by CheeseFriz »

Whats, and this tool works on the RDR2 version on the PC? And can you export the map (map pieces)?
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Red Dead Redemption 2

Post by DJ Normality »

Open IV 4.0
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CheeseFriz
Posts: 5
Joined: Thu Mar 05, 2020 7:25 pm

Re: Red Dead Redemption 2

Post by CheeseFriz »

Ok, I understand that Open IV already has RDR2. Only I am looking for an exporter of models (for .obj or .fbx) and textures. Unfortunately, Open IV does not do such things. The only thing you can do is use a special tool that copies a model and pastes to 3DS MAX, but I dont like it :/ And it's difficult to find models ... I, for example, look for 3d models of characters and maps. I do not yet fully understand what the Id-Daemon tool is, so if I could ask for explanation I would be grateful ;)
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Red Dead Redemption 2

Post by DJ Normality »

Yes it does. And there is no .FBX .OBJ exporter.. This is Rage Engine. Its not easy with encryption. Use the program to export textures and models as .FULL files. Open with Model Researcher find your offsets and export to .OBJ.
CheeseFriz
Posts: 5
Joined: Thu Mar 05, 2020 7:25 pm

Re: Red Dead Redemption 2

Post by CheeseFriz »

DJ Normality wrote:Yes it does. And there is no .FBX .OBJ exporter.. This is Rage Engine. Its not easy with encryption. Use the program to export textures and models as .FULL files. Open with Model Researcher find your offsets and export to .OBJ.


Ok, do you know the file path to the character, horses and map? And in RDR2 is the map separated by files (as in GTA .rpf) or is there one model, only a few in one file? And what does the Id-Daemon tool do? Is it easier than working with OpenIV? Can export a map? And where can you download them, and does it work with the PC version ???
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Red Dead Redemption 2

Post by DJ Normality »

Here is another way I found.
viewtopic.php?f=5&t=12769
CheeseFriz
Posts: 5
Joined: Thu Mar 05, 2020 7:25 pm

Re: Red Dead Redemption 2

Post by CheeseFriz »

Hmm... Where I can download Id Daemons RDR2 Tool?
CheeseFriz
Posts: 5
Joined: Thu Mar 05, 2020 7:25 pm

Re: Red Dead Redemption 2

Post by CheeseFriz »

I think it's easier with OpenIV xD, I think I need the ID-DAEMON's tool for that, right? It's for Blender 3D so I think. Oh, and does this tool only export individual parts of the level or pieces of the map (e.g. whole Valentine, as it was in GTA SA ;3)?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Red Dead Redemption 2

Post by id-daemon »

Tool released.
PS4 game files are now freely available.