Metal Wolf Chaos XD .phyre textures

Textures, recreate headers, conversions, algorithms and parsing of image files
fixx1983
Posts: 34
Joined: Tue Mar 10, 2015 11:23 pm

Metal Wolf Chaos XD .phyre textures

Post by fixx1983 »

Hi, i'm going mad trying to open the phyre texture from metal wolf chaos.

I already tried the quickBMS script but it gives an error:

Code: Select all

Error: incomplete input file -1:
       Can't read 109440 bytes from offset 00051094.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file -1  100%   331924     331924     . offset 00051094

Last script line before the error or that produced the error:
  448 log NAME 0 PREALLOC MEMORY_FILE


Can anyone help me? I will append an example texture

https://mega.nz/#!fbpXEYZJ!RBH21dVV1mf633tJQI4LIxH8SH6sIP-16iJstpgnBPw
TheUkrainianBard
Posts: 121
Joined: Sun May 01, 2016 10:06 pm

Re: Metal Wolf Chaos XD .phyre textures

Post by TheUkrainianBard »

Noesis script still works.
fixx1983
Posts: 34
Joined: Tue Mar 10, 2015 11:23 pm

Re: Metal Wolf Chaos XD .phyre textures

Post by fixx1983 »

TheUkrainianBard wrote:Noesis script still works.


Yeah, found that out this morining.
But Noesis wont allow me to reimport, and i want to translate the files and obviously reimport them.

Tried to reimport with your QuickBMS script but it doesn't work.

I'm not so able with Hex Editing, but as far I can see all the images are in BC7 format