Does anyone got a good script to extract .arc files?
Those contain of course a lot of models and sounds.
CUSTOM ORDER MAID 3D 2 (PC) .arc file help
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Re: CUSTOM ORDER MAID 3D 2 (PC) .arc file help
Mysticus wrote:Does anyone got a good script to extract .arc files?
Those contain of course a lot of models and sounds.
The structure is pretty simple but it doesn't look like the names are in here though. I can write something to extract the contents and try to detect the file types though there is probably another file with the offsets and original names in it with the game if you were looking for those.
Edit: I might have misspoken, let me look at it a bit more, extracted 22 sounds successfully though so it's a least partly working.
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Re: CUSTOM ORDER MAID 3D 2 (PC) .arc file help
Here you go, it has the working file names as well. There is a data section in the file that i'm not sure on it's use but it shouldn't impact the process. Let me know if it has trouble with any other files as there were a few unknown reviewing this due to only having a single example.
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Re: CUSTOM ORDER MAID 3D 2 (PC) .arc file help
Will your extractor work on these ARC files as well?
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Re: CUSTOM ORDER MAID 3D 2 (PC) .arc file help
offering7866 wrote:Will your extractor work on these ARC files as well?
No that's a different format.
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Re: CUSTOM ORDER MAID 3D 2 (PC) .arc file help
Well, LokiReborn.
Your app works, but it extract sounds only and my antivirus accidentaly found as a virus.
Can you update it?
Your app works, but it extract sounds only and my antivirus accidentaly found as a virus.
Can you update it?
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Re: CUSTOM ORDER MAID 3D 2 (PC) .arc file help
Mysticus wrote:Well, LokiReborn.
Your app works, but it extract sounds only and my antivirus accidentaly found as a virus.
Can you update it?
That was all of the data in that file, it was just the 22 sounds, which makes sense because it's called sounds2. The numbers also start higher 64 if i recall? I'm guessing what you're looking for is else where the only thing I skipped in that file wasn't data, it was an additional mapping table that I couldn't find a use for I just assumed it was for a different style of access by the game for something but outside of that every byte was consumed in it. As for the anti virus it's probably complaining because I used Fody to bundle the dll for zlib (the compression) into the exe and it gave a false positive which is why i included the source. You're safe to whitelist it. If you have other files you want me to look at I'm happy to.
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